Running With Rifles Wiki
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Radio calls are powerful game elements that can turn the tide of a battle. They have to be used wisely as they can require a significant amount of resource points and can also provide a lot of collateral damage if not timed properly.
Press and hold the radio calls button (H by default) to bring up your radio calls menu. Select a call by clicking on it or by pressing the number right next to the call symbol. Whatever you selected will then be dropped approximately where you had your crosshairs when you pressed the radio calls button.
Keep in mind that every radio call has a delay thus doesn't happen instantly.

Some maps has an anti-air emplacement that prevents the player from calling in paratroopers, airdrops or close air support, allowing only mortar strikes and artillery. The structure has map-wide range and needs to be destroyed in order to unlock the rest of the radio calls. The emplacement will then remain in its destroyed state indefinitely.

Enemy bases may also have a radio jammer that prevents the player and friendly AIs from using the radio. Unlike the anti-air, the jammer only affects the base itself, but is much more devastating since it completely strips the player off their radio ability.

You have to be at least Corporal (1000 XP) to get a radio device (will be added automatically to your HUD).


Radio device 0.png
radio device not available

(too low rank)

Radio device 1.png
radio device available

(at least corporal rank)



List of calls[]

Image Name Description Required XP Price (RP) Delay (in s)
Hud mortar1.png Mortar strike (1x8) Fires one salvo of eight rounds 1000 100 8
Hud f22 raptor.png Cluster bombing Drops 2 cluster bomb containers that unload dozens of smaller bomblets 3000 200 8
Hud paratroopers1.png 4 paratroopers Drops four paratroopers, one will always have a medkit. 2000 120 11
Hud paratroopers2.png 8 paratroopers Drops eight paratroopers, two will always have a medkit. 4000 200 11
Hud paratroopers medic.png 4 elite paratroopers Drops 4 elite paratroopers. Three are armed with the faction's Assault SMG, while the final is a medic armed with a taser and trauma kit. All are equipped with vests 4000 300 11
Hud artillery1.png Artillery strike (2x16) Fires two salvos of 16 rounds each 4000 300 8
Hud artillery2.png Artillery strike (5x16) Fires five salvos of 16 rounds each 7000 700 8
Hud hesco barrier.png Sandbags drop Drops 2 sandbags 1000 40 2
Hud rubber boat.png Rubber boat drop Drops a rubber boat 3000 70 15
Hud humveedrop.png Spawn humvee Drops a combat humvee equipped with an auto grenade launcher 4000 400 17
Hud buggydrop.png Spawn Buggy Drops a fast Buggy combat vehicle 3000 300 17
Hud supply quad.png Spawn Supply Quad Drops a supply quad with a limited armory 5000 350 18
Hud tank.png Spawn tank Drops a faction-specific tank 5000 1000 18
Hud a10 warthog.png A-10 gun run Calls in an A10 Warthog air strike 6000 220 12
Hud ac130.png Gunship run Calls in an AC130 Gunship that constantly bombards enemies within a 30m radius, does not target friendly units. (Only available in Campaign and Online Invasion) 10000 1000 18
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