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RUNNING WITH RIFLES: PACIFIC, also known as RWR: PACIFIC, PACIFIC DLC or simply PACIFIC, is the first official DLC for RUNNING WITH RIFLES, released[1] on october 26, 2017.

RWR: PACIFIC brings the real-life World War II Pacific War theater into RWR by adding new weapons, equipment, vehicles as well as an authentic campaign - including 8 maps - and two new factions.

Not to be confused with RWR: EDELWEISS.

Features

Contents

FactionsEdit

RWR: PACIFIC introduce two brand new factions:

MapsEdit

RWR: PACIFIC features 8 new maps (one of which were added later[2]), each one representing an island on which the Pacific War found its way.

 
Guadalcanal (island1)
 
Tarawa (island4)
 
Saipan (island5)
 
Iwo Jima (island6)

Weapons and equipmentEdit

General notes

  • An asterisk(*) next to a weapon name indicates it has a bayonet version as well. The bayonet may be swapped to by using the "weapon mode switch" keybind, "X" by default. Any differences between the two version of the weapon are shown with parenthesis () which indicates a difference on the bayoneted variant.
  • The commonness of a certain weapon depends on their xp requirement too. The ANM2 Stinger for example, despite having a relatively high 0.15 commonness value, may only spawn if the wielding soldier has more than 10000 xp.
  • Certain weapons, such as the flamethrowers, mobile machine guns and the katana, don't always drop when the wielding soldier is killed.


Primary rifles and carbinesEdit

Image Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%) Commonness
  M1903A3* Rifle, Bolt-action USMC 2 0 5 N/A 0.99 (0.95) 3.5 0.87 1 67.5 81 -10 0.2 (0.3)
  M1 Garand* Rifle, Semi-auto USMC 3 0 8 343 0.955 (0.91) 3.0 1.77 0.8 43.5 80 -10 0.2 (0.3)
  T22 Garand* Rifle, Semi-auto USMC/ Rare 125 6000 20 343 0.955 (0.91) 3.0 1.77 0.8 43.5 80 -10 0.125 (0.125)
  M1941 Johnson Rifle Rifle, Semi-auto, 5-round reload USMC/ Unlockable 125 8000 10 343 0.975 1.75 1.32 0.9 43.5 80 -10 0.15
  M2 Carbine* Carbine, Full-auto USMC/ Rare 275 6000 30 750 0.92 (0.88) 0.305 1.54 0.6 35 50 -5 0.15 (0.125)
  Type 38* Rifle, Bolt-action IJA 2 0 5 N/A 0.99 (0.95) 0.485 0.625 1 33.8 80 -10 0.2 (0.3)
  Type I Carcano* Rifle, Bolt-action IJA 2 0 5 N/A 0.99 (0.95) 0.485 0.625 1 33.8 80 -10 0.2 (0.3)
  Type 99* Rifle, Bolt-action IJA 2 0 5 N/A 0.985 (0.945) 2.5 0.87 1 54 80 -10 0.2 (0.3)
  Type 99 - Hi-Grade Rifle, Bolt-action, 1.1x zoom IJA/ Rare 100 6000 5 N/A 0.99 (935) 2.0 1.4 1 78.4 80 -10 0.08
  Type 44 Folding Bayonet Carbine, Bolt-action IJA 10 2000 5 N/A 0.96 2.0 1.6 1 24.6 80 -5 0.065
  Type 4 Rifle Rifle, Semi-auto, 5-round reload IJA/ Rare 100 3000 10 343 0.93 0.28 0.77 0.8 54.9 80 -10 0.15
  Type Hei Automatic Rifle Rifle, Full-auto IJA/ Very Rare 675 10000 20 500 0.97 0.3 1.4 0.6 34 80 -5 0.1


Primary submachine gunsEdit

Image Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%) Commonness
  M55 Reising Submachine gun USMC 10 500 20 800 0.9 0.285 1.4 0.6 18.2 50 -5 0.075
  M1A1 Thompson Submachine gun USMC 10 500 30 702 0.91 0.33 1.45 0.635 20 50 -5 0.075
  M1 Thompson Submachine gun USMC/ Rare 50 2000 20 889 0.91 0.265 1.45 0.635 20 50 -5 0.1
  M1928 Thompson Submachine gun USMC/ Unlockable 100 3000 50 702 0.9 0.275 1.75 0.6 19.8 50 -5 0.2
  M1921 Thompson w/ 100-round Drum Submachine gun USMC/ Rare 600 10000 100 702 0.9 0.275 1.75 0.6 19.8 50 -7.5 0.275
  Type 100* Submachine gun, bipod IJA 10 500 30 451 0.91 (0.87) 0.22 1.4 0.5 25.7 50 -5 0.075 (0.1)
  Type 100/44* Submachine gun IJA 10 500 30 828 0.88 (0.84) 0.21 1.4 0.5 19.5 50 -5 0.075 (0.1)
  Type STE* Submachine gun IJA 10 500 32 600 0.9 (0.86) 0.26 1.4 0.525 19.5 50 -5 0.075 (0.15)
  Type BE* Submachine gun IJA/ Rare 100 3000 50 600 0.9 (0.86) 0.26 1.4 0.525 19.5 50 -5 0.15 (0.1)
  Type 2 SMG Submachine gun IJA/ Unlockable 25 3000 30 600 0.9 0.21 1.4 0.5 28.4 55.7 -5 0.1
  Type 1 SMG Submachine gun IJA/ Very Rare 250 10000 50 889 0.9 0.1425 1.25 0.47 25.65 50 -5 0.075


Primary light and heavy machine gunsEdit

Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%) Commonness
  M1918A2 BAR Lightweight Light machine gun USMC 10 1000 20 600 0.8 0.195 0.9 0.575 20.5 52 -10 0.05
  M1918A2 BAR Rapid Fire Light machine gun USMC/ Rare 50 2000 20 682 0.8 0.185 0.9 0.575 20.5 52 -12.5 0.1
  M1941 Johnson LMG Light machine gun USMC/ Unlockable 175 10000 20 632 0.92 0.165 0.9 0.625 36 80 -12.5 0.15
  M1919A6 LMG Heavy machine gun USMC 15 2000 100 600 0.66 0.11 0.825 0.5 40 80 -15 0.035
  ANM2 'Stinger' Heavy machine gun USMC/ Very Rare 1500 10000 150 1200 0.665 0.125 1.21 0.5 31.2 80 -15 0.15
  M1919A6 LMG - Mobile Mobile machine gun USMC/ Rare 300 10000 100 600 0.61 1.0 3.0 0.55 50 80 -20 0.1
  M1917 HMG - Mobile Mobile machine gun USMC/ Rare 600 10000 200 600 0.6 1.0 3.0 0.665 52.5 80 -20 0.1
  Type 96 LMG* Light machine gun IJA 10 1000 30 500 0.815 (0.765) 0.15 0.85 0.515 40 80 -12.5 0.05 (0.065)
  Type 96 LMG Trench Light machine gun, shield & 1.6x zoom IJA/ Very Rare 425 10000 30 500 0.815 0.14 0.85 0.515 50 100 -12.5 0.15
  Type 99 LMG* Light machine gun IJA 15 1000 30 700 0.725 (0.675) 0.16 0.85 0.55 35 80 -12.5 0.05 (0.065)
  Scoped Type 99 LMG Light machine gun, 1.6x zoom IJA/ Rare 225 6000 30 700 0.725 0.14 0.85 0.55 45 100 -12.5 0.04
  Type 11 LMG Heavy machine gun, 5-round reload IJA/ Unlockable 200 1000 30 451 0.85 0.165 0.9 0.625 36 80 -15 0.08
  Type 98 LMG Heavy machine gun IJA/ Very Rare 1450 10000 75 1200 0.65 0.12 1.21 0.55 40 80 -15 0.15
  Te-4 - Mobile Mobile machine gun IJA/ Rare 600 10000 69 706 0.6 1.0 3.0 0.675 52.5 80 -20 0.1
  Ho-104 - Mobile Mobile machine gun IJA/ Very Rare 800 10000 100 400 0.6 4.0 3.0 1.2 78.8 80 -20 0.1


Primary sniper riflesEdit

Image Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%) Commonness
  Scoped M1903A1 Sniper Rifle, Bolt-action, 2.0x zoom USMC 15 2000 5 N/A 0.99 3.0 0.825 2.0 98.6 100 -10 0.035
  Scoped M1D Garand Sniper Rifle, Semi-auto, 1.725x zoom USMC/ Unlockable 175 8000 8 343 0.955 3.0 1.5 1.25 81 100 -10 0.01
  Type 97 Sniper Rifle Sniper Rifle, Bolt-action, 1.725x zoom IJA 15 2000 5 N/A 0.99 0.485 0.62 1.5 33.75 100 -10 0.04
  Type 99 Sniper Rifle Sniper Rifle, Bolt-action, 2.3x zoom IJA/ Rare 150 4000 5 N/A 0.985 2.5 0.7 2.0 98.6 100 -10 0.0175


Primary grenade launchers and anti-tank weaponsEdit

Image Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Vehicle damage Speed modifier(%) Commonness
  M17 HE Rifle Grenade Rifle grenade launcher USMC/ Unlockable 25 4000 1 N/A 0.9 3.0 1.0 100 0 0.2
  M1 Garand w/ 60mm Launcher Rifle grenade launcher USMC/ Rare 250 8000 8 N/A 0.9 3.0 1.0 200 0 0.2
  Type 100 Grenade Discharger Rifle grenade launcher IJA/ Unlockable 25 4000 1 N/A 0.9 3.0 1.0 200 0 0.2
  Type 97 Anti-Tank Rifle Anti-Tank Rifle, Semi-auto IJA/ Unlockable 150 10000 7 85.7 0.8 6.5 0.9 200 -15 0.0175


Primary miscEdit

Image Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%) Commonness
  M12 Trench Gun* Shotgun, Pump-action USMC/ Unlockable 25 3000 7 N/A 0.8 (0.76) 4.0 1.0 0.6x7 22.5 31.5 -5 0.075 (0.05)
  M2 Flamethrower Flamethrower USMC/ Unlockable 125 4000 150 1200 1.5 0.1 1 N/A N/A N/A -15 0.02
  Type 93 Flamethrower Flamethrower IJA/ Unlockable 125 4000 125 1200 1.5 0.1 1 N/A N/A N/A -15 0.015
  Type 94 shin gunto Katana IJA/ Rare 1000 0 N/A N/A 1 N/A N/A 3.0 0 3.5 0 0.2


Secondary handguns, carbines and submachine gunsEdit

Image Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%) Commonness
  M1911A1 Pistol, Semi-auto USMC 2 1000 7 300 0.88 1.5 2.0 1.05 9.9 50 0 0.02
  Officer's Engraved M1911A1 Pistol, Semi-auto USMC/ Rare 500 1000 7 400 0.9 1.5 2.0 1.05 9.9 50 0 0.002
  M1 Carbine Carbine, Semi-auto USMC/ Unlockable 15 3000 15 444 0.92 0.35 1.47 0.65 35 50 -5 0.02
  M55 Reising Folded Submachine gun USMC/ Unlockable 20 6000 20 800 0.9 0.295 1.4 0.6 17.3 50 -5 0.005
  Type 14 Nambu Pistol, Semi-auto IJA 2 1000 8 400 0.87 0.565 2.0 0.65 22.5 50 0 0.02
  Officer's Engraved Type 14 Nambu Pistol, Semi-auto IJA/ Rare 500 1000 8 480 0.9 0.565 2.0 0.65 22.5 50 0 0.0015
  Type MO Carbine Carbine, Semi-auto IJA/ Unlockable 15 3000 20 444 0.9 0.35 1.47 0.65 33.25 50 -5 0.02
  Type 100 Folding Stock Submachine gun IJA/ Unlockable 20 6000 30 451 0.9 0.25 1.4 0.5 24.7 50 -5 0.005


Secondary Anti-tank weaponsEdit

Image Name Faction Price (RP) Damage Blast radius (m) Velocity (m/s) Description
  M9 AT Rifle Grenade USMC 3 230 1.85 100 USMC anti-tank rifle grenade

Reloadable!

-10% movement speed while carrying in hands.

  M1 Bazooka USMC 5 440 3.35 70 Late war USMC anti-tank rocket launcher

-15% movement speed while carrying in hands.

  Type 2 AT Rifle Grenade IJA 3 230 1.85 100 Early war IJA anti-tank rifle grenade

Reloadable!

-10% movement speed while carrying in hands.

  Type 4 Rocket Launcher IJA 5 440 3.35 70 Late war IJA anti-tank rocket launcher

-15% movement speed while carrying in hands.


Secondary support equipmentEdit

Image Name Faction Price (RP) Health Points Description
  Cover deploy Both 10 495 Provides cover for soldiers. Vehicles may instantly destroy deployed cover by ramming it.

-40% movement speed while carrying in hands.

  Binoculars Both 1 N/A Available in the Armory. Increases the vision range while used and standing still, 2.3x zoom.

Does not reduce/increase the speed while carrying in hands.

Available only at Armory!

  Medikit Both 1 N/A When equipped, keep LMB pressed for a 3 seconds near the wounded soldier and he will be healed.

+6% movement speed while running with it in hands.

  Morphine Both/ Crate/ Unlockable 5 N/A When equipped, keep LMB pressed for roughly a second near the wounded soldier and he will be healed.

+6% movement speed while carrying in hands.

Available in Medical crates! Also unlockable at the Armory in Campaign/Invasion via briefcases.

  Small wrench Both 3 N/A A single use wrench can repair 100 damage on vehicles/structures and deploys. Player can hold 4 at a time.

+6 movement speed while running with it in hands.

Available only at Armory!

  Large wrench Both/ Unlockable 3 N/A A single use wrench can repair 150 damage on vehicles/structures and deploys. Player can hold 4 at a time.

+3 movement speed while running with it in hands.

Available in Repair Kit crates! Also unlockable at the Armory in Campaign/Invasion via briefcases.

  Type 98 Autocannon Both/ Unlockable 200 700 Accuracy factor 0.88, recoil 0.35, recoil recovery 1.05, vehicle damage 150, no reloading required, rotation angle: 360°.

-40% movement speed while carrying in hands.

Available only at Armory! Also unlockable in Campaign/Invasion via briefcases.

  M1919A4 HMG USMC 60 325 Accuracy factor 0.82, recoil 0.15, recoil recovery 0.7, kill chance 0.55, no reloading required, rotation angle: 110°.

-40% movement speed while carrying in hands.

  Type 92 HMG IJA 60 325 Accuracy factor 0.82, recoil 0.15, recoil recovery 0.7, kill chance 0.7, no reloading required, rotation angle: 110°.

-40% movement speed while carrying in hands.


ThrowablesEdit

Image Name Faction Price (RP) Damage Blast radius Description
  MkII Grenade USMC 2 100 6.0 Detonates after 4 seconds.
  Anti-Tank Satchel Charge USMC 2 440 3.5 Sticky!

Detonates after 3 seconds.

  Type 97 Grenade IJA 2 100 5.0 Detonates after 3.5 seconds.
  Type 99 Magnetic AT IJA 2 440 3.5 Sticky!

Detonates after 3 seconds.

  Mk3 Concussion Grenade Both/ Unlockable 3 - 8.0 Detonates immediately on contact.

Does no damage to vehicles but stuns infantry.

Unlockable in Campaign/Invasion via briefcases.

  Demolition Charge Both 10 2500 8.0 Detonated by either clicking it or using the Squad command modifier button (Windows key by default) + grenade key (G by default).

Can be disarmed by knifing it (V by default) and it will remain on the ground.


Armor / Special GearEdit

Image Name Faction Price (RP) Amount of shots to destroy Description
  Veteran Gear Both 20 4 Available in the Armory. First and second shots only deal damage to vest, third shot leaves you wounded. Getting knifed will kill the wearer and destroy the vest in the process.

Does not affect detectability while worn. -12.5% chance of lethal hit probability while worn. This modifier reduces to -10% on the second layer, -8% on the third, and -6% on the fourth.

  Assault Gear USMC/ Unlockable 20 3 First and second shots only deal damage to vest, third shot kills you. Getting knifed damages the vest but leaves you stunned.

-15% chance of lethal hit probability, +15% movement speed, and +250% detection range while worn. These modifiers remains constant regardless of vest damage condition.

Unlockable in Campaign/Invasion via briefcases.

  Banzai Gear IJA 15 3 Available in the Armory. First and second shots only deal damage to vest, third shot kills you. Getting knifed damages the vest but leaves you stunned.

-15% chance of lethal hit probability, +15% movement speed, and +250% detection range while worn. These modifiers remains constant regardless of vest damage condition.

  Sniper Gear Both/ Unlockable 25 1 A suit that does not provide any protection. The wearer is more difficult to detect by the AI.

-15% chance of lethal hit probability and -24% detection range while worn.

Additional -11% detection range during night time only.

Unlockable in Campaign/Invasion via briefcases.

  Sentry Gear Both 150 6 Available in the Armory. Wearer can take 5 lethal bullet hits without dying. First three lethal hits will not stun wearer, fourth lethal hit will stun wearer, fifth lethal hit leaves you wounded. Knife hits yield identical results to bullet hits.

-12.5% of lethal hit probability, -10% movement speed, and +100% detection range while worn. These modifiers remains constant regardless of vest damage condition.

Notes:

  • The sentry gear worn by AI Sentry soldiers provides more protection than the one available to players.
  • AI flamethrower operators are equipped with a special vest that grants them strong protection against bullets, but they die instantly to explosives and knifing.
  • The banzai gear worn by AIs provides less protection, but grants a greater speed bonus compared to the one available to players.


Vehicles and emplacementsEdit

Vehicles will spawn in the same place every time, except special vehicles which spawns in one of several random locations (to avoid predictable matches).

Destroyed vehicles will respawn (reappear undamaged) in their original location (except some special vehicles, which gets a new random location).

You can hijack a vehicle by entering at the driver's door. You will drag him out! Don't forget to stab him, before he stabs you!

Some vehicles allow passengers to shoot from their seats, which allows various weapons to be used on otherwise unarmed vehicles.

Vehicles can only be damaged by explosives: mines, grenades, bazookas.

Land vehiclesEdit

Test.

Image Name Faction Description Armament Speed Acceleration Health Points
  Willys Jeep USMC Standard USMC light transport NA 23 6.5 240
  Kurogane IJA Standard IJA light transport NA 25 6.8 240
  LVT-4 USMC USMC amphibious transport

crew: 1 driver 4 gunners, 6 passengers

4x mounted machine guns

ARMORED: explosives that deal less then 102 damage do not harm, reduces damage taken by 50.

9 8 1,100
  Type 1 Ho-Ha IJA IJA troop transport

crew: 1 driver, 3 gunner, 8 passengers

3x mounted machine guns

ARMORED: explosives that deals less then 102 damage do not harm.

12.5 7 1,000
  Type 4 Ka-Tsu IJA A heavy amphibious transport armed with twin heavy guns.

crew: 1 driver, 2 gunners, 8 passengers

2x heavy machine guns

Armored: explosives that deal less then 102 damage do not harm.

6 8.5 1,750
  M3 Stuart USMC USMC basic light tank.

crew: 1 driver, 1 gunner

1x main cannon

1x co-axle machinegun

ARMORED: explosives that deal less then 102 damage do not harm, reduces damage taken by 50.

10 10 1,300
  Type 95 Ha-Go IJA IJA basic light tank.

crew: 1 driver, 1 gunner, 2 exposed passengers.

1x main cannon

1x hull-mounted machine gun

Armored: explosives that deal less then 102 damage do not harm.

11 10 1,200


Naval vehiclesEdit

Test.

Image Name Faction Description Armament Speed Acceleration Health Points
  Rubber Boat All Its a rubber boat - - - does not exist
  PT Boat All Boat

crew: 1 driver, 5 gunner

1x 40mm Bofor

2x 20mm Oerlikon

2x twin M2 Browning

- - alot
  Higgins Boat USMC Basic troop transport

Spawner

crew: 1 driver, 2 gunner, 8 passengers

2x Machinegun - - -
  Armory Higgins Boat USMC Armory

crew: 1 driver, 2 gunner

2x Machinegun - - a joke
  Daihatsu IJA Basic troop transport

Spawner

Driver is shielded - -
  Armory Daihatsu IJA Armory

crew: 1 driver, 2 gunner

Driver is shielded - - a joke


EmplacementsEdit

Test.

Image Name Faction Description Armament Health Points
  Pillbox - - - -
  Pillbox - - - -
  Heavy Mortar - - - -
  Anti-Aircraft Gun - - - -
  Coastal Gun - - - -
  Oerlikon Gun - - - -
  Bofors Gun - - - -
  5-Inch Gun - - - -
  Downed B29 Bomber - - - -


Radio callsEdit

Image Name Faction Description Required XP Price (RP) Delay (in s)
  Light Mortar Barrage Both Fires eight mortar rounds, medium spread and duration 1000 120 7
  Rocket Mortar Barrage IJA Fires five rocket mortar rounds, medium spread and duration 2000 200 8
  Rocket Airstrike Both Fires two rockets, light spread 2000 200 5
  Precision Bombing Both Drops two bombs, high accuracy 3000 300 6
  Light Naval Artillery Both Fires 3 salvos of 8 light artillery rounds, high spread and long duration 4000 500 10
  Heavy Naval Artillery Both Fires 3 salvos of 2 heavy artillery rounds, high spread and medium duration 8000 700 14.5
  Spawn US army squad USMC Spawns a squad of 10 soldiers and an officer at the nearest suitable base 1500 350 7.5
  Spawn Banzai charge IJA Spawns a squad of 6 Banzai soldiers and an officer at the nearest suitable base 1500 300 7.5
  Spawn M3 Stuart light tank USMC Spawns an M3 Stuart light tank at the nearest suitable base 4000 800 10
  Spawn Type 95 Ha-Go light tank IJA Spawns a Type 95 Ha-Go light tank at the nearest suitable base 4000 700 10
  Spawn LVT-4 Water Buffalo USMC Spawns an LVT-4 at the nearest suitable base 3000 800 10
  Spawn Type 1 Ho-Ha IJA Spawns an Type 1 Ho-Ha at the nearest suitable base 3000 600 10
  Spawn Type 4 Ka-Tsu IJA Spawns an Type 4 Ka-Tsu at the nearest suitable base 3000 850 10
  Rubber boat drop Both Drops a rubber boat 3000 70 15

ValuablesEdit

Image Name Price (RP) Commonness
  Whiskey Bottle 50 10
  Cigarettes 40 25
  100 Dollars 100 3
  300 Dollars 300 1.5
  Gem 300 2
  Lona Misa 800 0.5
  Briefcase 200 6 (invasion 3)
  Cigars 80 7
  Lighter 70 8
  Teddy Bear 250 2
  Holy Bible 200 1.5
  Holy Koran 200 1.5
  Chewing Gum 50 8
  Chocolate 60 8
  Razor 50 4
  Willy Boy 40 3
  King-Size Willy Boy 60 2
  Poker Cards 60 6
  Justin Beerbar Dogtags 2000 0.2
  Record Player 180 5
  Sake Bottle 60 15
  Medal of Honor 350 2
  Order of the Rising Sun 350 2
  Postcard 60 15
  Service Rum 80 10
  Photograph 40 10
  Photograph 40 10
  Photograph 40 10
  Photograph 40 10
  Photograph 40 10
  Photograph 40 10
  War Photograph 200 10
  War Photograph 200 10
  Photograph 40 10
  Photograph 40 10
  J. S. Bauck Record 40 10
  Benny Badman Record 40 10
  Bing Crossbye Record 40 10
  Franz Shoebert Record 40 10
  W. A. Schmozart Record 40 10
  Schnapps Bottle 60 15
  Tea Cup 40 10
  Tea Box 80 10
  Victoria Cross 350 2
  Iron Cross 350 2

History and developmentEdit

RWR: PACIFIC was first announced[3] on March 25, 2017. On May 30, 2017 the release date was officially announced[4] for August 4, 2017 but was ultimately delayed[5] to October 26, 2017[6].

On March 16, 2018, a new PACIFIC map named Peleliu were announced to be released one week later along new assets, usual bug fixes and improvements[7]. On March 23, 2018 18:00 PM GMT+1 the 1.64 update was finally released[8].

ReferencesEdit