General notes
- An asterisk(*) next to a weapon name indicates it has a bayonet version as well. The bayonet may be swapped to by using the "weapon mode switch" keybind, "X" by default. Any differences between the two version of the weapon are shown with parenthesis () which indicates a difference on the bayoneted variant.
- The commonness of a certain weapon depends on their xp requirement too. The ANM2 Stinger for example, despite having a relatively high 0.15 commonness value, may only spawn if the wielding soldier has more than 10000 xp.
- Certain weapons, such as the flamethrowers, mobile machine guns and the katana, don't always drop when the wielding soldier is killed.
Primary rifles and carbines
Primary submachine guns
Primary light and heavy machine guns
Primary sniper rifles
Primary grenade launchers and anti-tank weapons
Primary misc
Secondary handguns, carbines and submachine guns
Secondary Anti-tank weapons
Secondary support equipment
Throwables
Armor / Special Gear
Image | Name | Faction | Price (RP) | Amount of shots to destroy | Description |
---|---|---|---|---|---|
Veteran Gear | Both | 20 | 4 | Available in the Armory. First and second shots only deal damage to vest, third shot leaves you wounded. Getting knifed will kill the wearer and destroy the vest in the process.
Does not affect detectability while worn. -12.5% chance of lethal hit probability while worn. This modifier reduces to -10% on the second layer, -8% on the third, and -6% on the fourth. | |
Assault Gear | Both/ Unlockable | 20 | 3 | First and second shots only deal damage to vest, third shot kills you. Getting knifed damages the vest but leaves you stunned.
-15% chance of lethal hit probability, +15% movement speed, and +250% detection range while worn. These modifiers remains constant regardless of vest damage condition. Unlockable in Campaign/Invasion via briefcases. | |
Sniper Gear | Both/ Unlockable | 25 | 1 | A suit that does not provide any protection. The wearer is more difficult to detect by the AI.
-15% chance of lethal hit probability and -24% detection range while worn. Additional -11% detection range during night time only. Unlockable in Campaign/Invasion via briefcases. | |
Sentry Gear | Both | 150 | 6 | Available in the Armory. Wearer can take 5 lethal bullet hits without dying. First three lethal hits will not stun wearer, fourth lethal hit will stun wearer, fifth lethal hit leaves you wounded. Knife hits yield identical results to bullet hits.
-12.5% of lethal hit probability, -10% movement speed, and +100% detection range while worn. These modifiers remains constant regardless of vest damage condition. |
Notes:
- The sentry gear worn by AIs provides more protection than the one available to players.
- The assault gear worn by AIs provides less protection, but grants a greater speed bonus compared to the one available to players.