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Rwr edelweiss logo.png

RUNNING WITH RIFLES: EDELWEISS, also known as RWR: EDELWEISS, EDELWEISS DLC or simply EDELWEISS, is the second official DLC for RUNNING WITH RIFLES, released[1] on December 15, 2020.

RWR: EDELWEISS brings the real-life World War II European theater into RWR by adding new weapons, equipment, vehicles as well as an authentic campaign - including 8 maps - and two new factions.

Not to be confused with RWR: PACIFIC.

Features

Factions[]

RWR: EDELWEISS introduces two brand new factions:

  • The United Kingdom Forces
  • The Wehrmacht

Alongside them returns the United States, albeit with a modified arsenal containing both old and new weapons:

  • United States Forces

Maps[]

RWR: EDELWEISS features 8 new maps, two of which are boss maps, Operation Varsity and Operation Sealion.

Sicily

Sicily (edelweiss1)

Sainte-Marie-du-Mont

Sainte-Marie-du-Mont (edelweiss2)

Hill 262

Hill 262 (edelweiss3)

Hell's Highway

Hell's Highway (edelweiss4)

Arnhem

Arnhem (edelweiss5)

Bastogne

Bastogne (edelweiss6)

Operation Varsity

Operation Varsity (edelweiss7)

Operation Sealion

Operation Sealion (edelweiss8)

Weapons and equipment[]

General notes

  • An asterisk(*) next to a weapon name indicates it has a bayonet version as well. The bayonet may be swapped to by using the "weapon mode switch" keybind, "X" by default. Any differences between the two version of the weapon are shown with parenthesis () which indicates a difference on the bayoneted variant.
  • The commonness of a certain weapon depends on their xp requirement too. The ANM2 Stinger for example, despite having a relatively high 0.15 commonness value, may only spawn if the wielding soldier has more than 10000 xp.
  • Certain weapons, such as the flamethrowers, mobile machine guns and the katana, don't always drop when the wielding soldier is killed.


Primary rifles and carbines[]

Image Name Type Faction Price (RP) Rank

(XP)

Magzine

size

Fire rate (RPM) Accuracy

run

Walking accuracy Standing accuracy Crouched accuracy Wall accuracy Prone accuracy Stance accuracy

recovery

Recoil Recoil

recovery

Kill probability projectile speed(m/s) Fall-off Start(m) Max range(m) Speed modifier(%)
Hud m1903.png M1903A3* Rifle, Bolt-action, 1.1x zoom USF 2 0 5 57 0.347

(0.347)

0.495

(0.495)

0.856

(0.854)

0.960

(0.931)

0.990

(0.950)

0.990

0.950)

8.0

(1.75)

3.5 0.87 1.125 135 67.5 81 -10
Hud m1 garand.png M1 Garand* Rifle, Semi-auto USF 5 0 8 343 0.334

(0.334)

0.478

(0.478)

0.826

(0.826)

0.874

(0.874)

0.955

(0.917)

0.955

(0.917)

8.0

(2.0)

3.0 1.77 0.85 125 50 80 -10
Hud m1 garand large mag.png T22 Garand* Rifle, Semi-auto USF

Rare

125 6000 20 343 0.334

(0.334)

0.478

(0.478)

0.826

(0.826)

0.874

(0.874)

0.955

(0.917)

0.955

(0.917)

1.8

(1.35)

3.0 1.77 0.85 125 50 80 -10
Hud m2 carbine.png M2 Carbine* Carbine, Full-auto USF

Unlockable

225 6000 30 750 0.414 0.552 0.782 0.828 0.828 0.828 8.0

(1.35)

0.305 1.54 0.65 101 35 60 -10
Hud no4.png Enfield No.4 Mk I* Rifle, Bolt-action, 1.1x zoom UKF 5 0 10 64 0.347

(0.347)

0.495

(0.495)

0.881

(0.854)

0.960

(0.931)

0.990

(0.950)

0.990

(0.950)

8.0

(1.75)

2.5 0.9 1.125 131 43 80 -10
Hud kar98k.png Karabiner 98k* Rifle, Bolt-action, 1.1x zoom Axis 2 0 5 57 0.347

(0.347)

0.495

(0.495)

0.881

(0.854)

0.960

(0.931)

0.990

(0.950)

0.990

(0.950)

8.0

(1.75)

4 1 1.125 135 80 81 -10
Hud kar98k zf41.png Karabiner 98k - Scout Rifle, Bolt-action, 1.375x zoom Axis

Rare

50 2000 5 57 0.347 0.495 0.950 0.965 0.965 0.990 8.0 4 1 1.125 140 91 100 -10
Hud kar98k elite.png Karabiner 98k - Hi-Grade* Rifle,Bolt-action,1.375x zoom Axis

Rare

175 6000 20 57 0.347

(0.347)

0.495

(0.495)

0.950

(0.912)

0.970

(0.931)

0.990

(0.950)

0.990

(0.950)

2.0

(1.5)

4 1 1.125 140 91 100 -10
Hud kar43.png Gewehr 43 Rifle, Semi-auto Axis 10 1000 10 218 0.35 0.50 0.85 0.90 0.98 0.98 8.0 3.0 1.65 0.9 110 66 80 -10
Hud kar43 extended.png Gewehr 43 w/ large magazine Rifle, Semi-auto Axis

Rare

150 6000 25 218 0.35 0.50 0.85 0.90 0.98 0.98 1.8 3.0 1.65 0.9 110 66 80 -10
Hud stg44.png StG 44 Assault rifle Axis

Unlockable

100 3000 30 456 0.44 0.59 0.83 0.88 0.88 0.83 8.0 0.37 1.47 0.625 110 38.5 80 -10
Hud stg44 sniper.png Scoped StG 44 Assault rifle, 1.6x zoom Axis

MediumRare

350 10000 30 456 0.40 0.59 0.84 0.96 0.98 0.84 0.8 0.37 1.47 0.65 120 42 100 -10
Hud stg44 vampir.png Vampir StG 44 Assault rifle, 1.375x zoom, X% drop from Varsity Nachtjagers Axis

MediumRare

475 10000 30 456 0.44 0.59 0.84 0.96 0.98 0.84 8.0 0.35 1.47 0.65 120 66 100 -10


Primary submachine guns[]

Image Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy run crouch wall prone Stance

accuracy

rate

Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%)
Hud m3 smg.png M3 'Greasegun' Submachine gun USF 10 500 30 462 0.495 0.797 0.797 0.743 8.0 0.3075 1.65 0.675 16 50 -5
Hud thompson 20rnd.png M1 Thompson Submachine gun USF

Rare

50 2000 20 889 0.490 0.788 0.788 0.801 8.0 0.24 1.55 0.635 20 50 -5
Hud m2 hyde.png M2 Hyde Submachine gun USF

Rare

250 6000 30 600 0.501 0.805 0.805 0.819 8.0 0.21 1.4 0.635 20 50 -5
Hud m1928a1 thompson.png M1928A1 Thompson Submachine gun Allies

Unlockable

25 3000 30 701 0.490 0.788 0.788 0.801 8.0 0.275 1.75 0.635 20 50 -5
Hud m1928.png M1928 Thompson Submachine gun Allies

Unlockable for USF

100 3000 50 702 0.490 0.788 0.788 0.801 1.35 0.275 1.75 0.635 20 50 -5
Hud thompson hundo drum.png M1921 Thompson w/ 100-round Drum Submachine gun Allies

Rare

600 10000 100 702 0.490 0.788 0.788 0.801 0.9 0.275 1.75 0.635 20 50 -7.5
Hud sten mkii.png Sten Mk II Submachine gun UKF 10 500 32 600 0.495 0.738 0.738 0.765 8.0 0.265 1.5 0.535 23 50 -5
Hud lanchester.png Lanchester* Submachine gun UKF

Rare

100 3000 50 600 0.495 0.797 0.797 0.810 8.0

(1.15)

0.275 1.5 0.535 36 50 -5
Hud sten mkv.png Sten Mk V* Submachine gun UKF 15 500 32 600 0.487 0.783 0.783 0.797 8.0

(1.15)

0.28 1.65 0.535 19 50 -5
Hud sterling smg.png Sterling Submachine gun UKF

Rare

175 3000 32 667 0.503 0.774 0.774 0.788 8.0 0.19 1.4 0.535 36 50 -5
Hud sten mkii sd.png Sten Mk IIS Submachine gun,suppressed,

%drop from

Sealion commandos

UKF

Medium Rare

425 10000 32 600 0.512 0.777 0.777 0.814 8.0 0.22 1.55 0.535 23.5 44 -5
Hud mp40.png MP 40 Submachine gun Axis 10 500 32 632 0.495 0.797 0.797 0.743 8.0 0.235 1.65 0.535 18 50 -5
Hud mp34 o.png MP 34(ö)* Submachine gun Axis

Unlockable

25 3000 32 600 0.495 0.797 0.797 0.810 8.0

(1.15)

0.275 1.5 0.535 36 50 -5
Hud beretta m38.png Beretta M38 Submachine gun Axis

Rare

425 10000 40 667 0.481 0.774 0.774 0.722 8.0 0.21 1.6 0.535 36 50 -5
Hud ppsh41.png MP 717(r) Submachine gun Axis

Rare

350 10000 71 960 0.346 0.779 0.779 0.779 0.9 0.235 2.25 0.435 19.5 50 -7.5


Primary light and heavy machine guns[]

Name Type Faction Price (RP) Rank

(XP)

Magazine size Fire

rate (RPM)

Spread

Range

Accuracy

Run

walk stand crouch wall prone Stance

accuracy

Rate

Recoil Recoil recovery Kill probability Projectile

Speed

(m/s)

Fall-off Start(m) Max range(m) Speed modifier(%)
Hud bar heavy.png M1918A2 BAR Light machine gun USF 10 1000 20 600 0.25 0.120 0.200 0.640 0.756 0.875 0.875 2.5 0.195 0.9 0.575 92 34.96 77.28 -10
Hud bar rapidfire.png M1918A2 BAR Rapid Fire Light machine gun USF

Rare

50 2000 20 682 0.25 0.120 0.200 0.600 0.756 0.920 0.920 2.5 0.175 0.9 0.575 92 34.96 77.28 -12.5
Hud war.png Winchester Automatic Rifle (WAR) Light machine gun USF

Ultra Rare

725 10000 20 545 0.25 0.341 0.439 0.829 0.878 0.975 0.975 2.0 0.28 1.54 0.7 115 51.75 80.5 -10
Hud m1919a6 light.png M1919A6 LMG Lightweight Heavy machine gun USF 15 2000 100 600 0.325 0.099 0.165 0.264 0.33 0.733 0.733 1.45 0.115 0.825 0.55 105 52.5 79.8 -12.5
Hud m1919a6 assault.png M1919A6 LMG - Mobile Mobile machine gun USF

Rare

300 10000 100 600 0.16 0.186 0.217 0.248 0.310 0.372 0.372 1.0 1.0 3.0 0.675 100 50 80 -20
Hud m1917 assault.png M1917 HMG - Mobile Mobile machine gun USF

Rare

600 10000 200 600 0.16 0.180 0.210 0.240 0.300 0.360 0.360 1.0 1.0 3.0 0.675 105 52.5 80 -20
Hud bren mkii.png Bren Mk II LMG Light machine gun UKF 15 1000 30 558 0.25 0.128 0.213 0.553 0.680 0.861 0.861 1.0 0.175 0.875 0.6 100 37.5 80 -12.5
Hud beardmore farquhar.png Beardmore-Farquhar LMG Light machine gun UKF

Ultra Rare

875 10000 77 545 0.25 0.128 0.213 0.553 0.680 0.850 0.850 1.0 0.17 0.875 0.6 105 40 80 -12.5
Hud vickers bipod.png Vickers Mk VI - Bipod Heavy machine gun UKF

Unlockable

175 3000 200 521 0.325 0.104 0.173 0.276 0.345 0.773 0.773 1.0 0.11 0.85 0.525 110 71.5 80 -12.5
Hud vickers assault.png Vickers Mk VI - Mobile Mobile machine gun UKF

Rare

600 10000 200 521 0.16 0.186 0.217 0.248 0.310 0.372 0.372 1.0 1.0 3.0 0.675 105 57.8 80 -20
Hud vickers k.png VGO No.2 Mk I - Mobile Mobile machine gun UKF

Rare

900 10000 100 952 0.215 0.098 0.228 0.358 0.390 0.650 0.650 1.0 0.2 1.8 0.6 100 60 89 -20
Hud mg26t.png MG 26(t) Light machine gun Axis

Unlockable

150 1000 20 500 0.25 0.124 0.206 0.536 0.660 0.908 0.908 1.1 0.16 0.9 0.625 110 44 80 -12.5
Hud fg42.png FG 42-G* Light machine gun Axis

Sealion only

300 3000 20 706 0.25 0.341

0.341

0.439

0.439

0.790

0.756

0.878

0.858

0.951

0.913

0.951

0.913

1.35

1.15

0.28 1.47 0.7 110 50 80 -12.5
Hud fg42 scoped.png Scoped FG 42-G* Light machine gun, 1.6x zoom Axis

Sealion only

Ultra Rare

1250 10000 20 706 0.25 0.343

0.343

0.441

0.441

0.833

0.784

0.956

0.892

0.980

0.931

0.980

0.931

1.0

0.95

0.3 1.47 0.725 120 72 100 -12.5
Hud mg34 drum.png MG 34 Heavy machine gun Axis 14 ? 50 774 0.325 0.116 0.194 0.310 0.388 0.853 0.853 1.0 0.2175 1.5 0.55 110 41 80 -12.5
Hud mg34 extended belt.png MG 34 w/ belt Heavy machine gun Axis

MediumRare

750 10000 150 774 0.325 0.116 0.194 0.310 0.388 0.853 0.853 1.0 0.2175 1.5 0.55 110 41 80 -12.5
Hud mg34 assault.png MG 34 - Mobile Mobile machine gun Axis

Rare

600 10000 150 774 0.16 0.233 0.271 0.310 0.388 0.465 0.465 1.0 1.0 3.0 0.515 110 46 80 -20
Hud mg42 50rnd drum.png MG 42 Heavy machine gun Axis 15 2000 50 1143 0.325 0.098 0.163 0.260 0.325 0.813 0.813 1.0 0.11 0.875 0.6 100 55 80 -12.5
Hud mg42 extended belt.png MG 42 w/ belt Heavy machine gun Axis

MediumRare

1150 10000 150 1143 0.325 0.098 0.163 0.260 0.325 0.813 0.813 1.0 0.11 0.875 0.6 100 55 80 -12.5
Hud mg42 assault.png MG 42 - Mobile Mobile machine gun Axis

Rare

1000 10000 100 1143 0.16 0.180 0.210 0.240 0.300 0.360 0.360 1.0 1.0 3.0 0.6 100 42 80 -25


Primary sniper rifles[]

Image Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy factor

stand

crouch wall

/prone

Stance

Accuracy

Rate

Recoil Recoil recovery Kill probability Projectile

Speed(m/s)

Fall-off Start(m) Max range(m) Speed modifier(%)
Hud m1903a4.png M1903A4 Sniper Rifle Sniper Rifle, Bolt-action, 1.725x zoom USF 15 2000 5 57 0.936 0.985 1.084 1.15 3 0.545 2.0 135 99 100 -10
Hud m1d garand.png Scoped M1D Garand Sniper Rifle, Semi-auto, 1.725x zoom USF

Unlockable

175 8000 8 343 0.907 0.955 1.051 1.1 3.0 1.4 1.125 135 81 100 -10
Hud no4 sniper.png Scoped No.4 Mk I(T) Sniper Rifle, Bolt-action, 1.725x zoom UKF 15 2000 10 N/A 0.941 0.990 1.089 1.15 2.5 0.8 2.0 131 43.2 99.5 -10
Hud p1914 sniper.png Scoped P14 Sniper Rifle, Bolt-action, 2.0x zoom UKF

Unlockable

150 8000 10 57 0.936 0.985 1.084 1.21 4 0.8 2.0 145 98.6 100 -10
Hud kar98k sniper.png Scoped Karabiner 98k Sniper Rifle, Bolt-action, 1.725x zoom Axis 15 2000 5 57 0.941 0.990 1.089 1.15 3.5 0.7 2.0 140 98 100 -10
Hud kar98k sniper 6x.png Scoped Karabiner 98k - Hi-Grade Sniper Rifle, Bolt-action, 2.0x zoom Axis

Medium

Rare

550 10000 5 57 0.945 0.995 1.095 1.15 3.5 0.7 2.25 140 98 100 -10
Hud kar43 sniper.png Scoped Gewehr 43 Sniper Rifle, Semi-auto, 1.6x zoom Axis

Unlockable

175 8000 10 218 0.931 0.980 1.078 1.21 3 1.287 1.125 110 66 100 -10
Hud kar43 sniper extended.png Scoped Gew 43 Ostveteran Sniper Rifle, Semi-auto, 1.6x zoom, explosive ammo Axis

Ultra Rare

1500 10000 25 218 0.931 0.980 1.078 1.0 3 1.287 1.01, 1.5m blast radius 110 N/A 100 -10
Hud g98 sniper.png Scoped Gewehr 98 Sniper Rifle, Bolt-action, 2.2x zoom, high-velocity ammo Axis

Ultra Rare

1125 10000 5 57 0.945 0.995 1.095 1.21 3 0.673 2.25 165 115.5 117.2 -10


Primary grenade launchers and anti-tank weapons[]

Image Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy factor Recoil Recoil recovery Vehicle damage Speed modifier(%)
Hud m1903 he launcher.png M17 HE Rifle Grenade Rifle grenade launcher USF/ Unlockable 25 4000 1 N/A 0.9 3.0 1.0 100 0
Hud m9a1 bazooka.png M9A1 Bazooka Rocket Launcher USF/ Unlockable 300 8000 1 N/A 1 0.4 0.15 470 -15
Hud smle mk3 he.png No. 1 Mk I HE Rifle Grenade Rifle grenade launcher UKF/ Unlockable 25 4000 1 N/A 0.9 3.0 1.0 100 0
Hud boys mki.png Boys Mk I Anti-Tank Rifle Anti-Tank Rifle, 1.5x zoom Allies/ Unlockable 150 10000 5 N/A 0.92 6.5 1.0 210 -17.5
Hud kar98k he grenade.png Schiessbecher HE Rifle Grenade Rifle grenade launcher Axis Unlockable 25 4000 1 N/A 0.9 3.0 1.0 100 0
Hud panzerschreck.png Panzerschreck Rocket launcher Axis

Unlockable

300 8000 1 N/A 1 0.4 0.15 470 -15


Primary misc[]

Image Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy

run

crouch wall prone Stance

Accuracy

Rate

Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%)
Hud m12 shotgun.png M12 Trench Gun* Shotgun, Pump-action USF

Unlockable

25 3000 7 N/A 0.520 0.720 0.800 0.800 8.0

1.1

4.0 1.0 0.6x7 25 36 -5


Secondary handguns, carbines and submachine guns[]

Image Name Type Faction Price (RP) Requirement (XP) Magazine size Fire rate (RPM) Accuracy run stand crouch wall prone Recoil Recoil recovery Kill probability Fall-off Start(m) Max range(m) Speed modifier(%)
Hud m1911.png M1911A1 Pistol, Semi-auto USF 2 1000 7 300 0.704 0.792 0.792 0.792 0.792 1.5 2.0 1.05 10 50 0
Hud m1911 officer.png Officer's Engraved M1911A1 Pistol, Semi-auto USF/ Rare 500 1000 7 400 0.720 0.810 0.810 0.810 0.810 1.5 2.0 1.05 10 50 0
Hud m1a1 carbine.png M1A1 Carbine Carbine, Semi-auto USF/ Unlockable 15 3000 15 444 0.552 0.782 0.828 0.828 0.828 0.375 1.47 0.65 35 50 -5
Hud m3 smg folded.png M3 'Greasegun' Folded Submachine gun USF/ Unlockable 20 6000 30 452 0.495 0.765 0.797 0.797 0.743 0.3175 1.65 0.675 18 50 -5
Hud browning hi power.png Browning Hi-Power Pistol, Semi-auto UKF 2 0 13 324 0.720 0.810 0.810 0.810 0.810 0.785 2.0 0.85 18 50 0
Hud browning hi power carbine.png Browning Hi-Power Carbine Carbine, Semi-auto UKF/ Unlockable 15 3000 15 444 0.506 0.782 0.828 0.828 0.828 0.35 1.47 0.65 35 50 -5
Hud austen mki.png Austen Mk I Folded Submachine gun UKF/ Unlockable 20 6000 32 600 0.495 0.707 0.738 0.738 0.765 0.29 1.65 0.535 27 50 -5
Hud p08.png Luger LP 08 Pistol, Semi-auto Axis 2 0 8 363 0.720 0.810 0.810 0.810 0.810 0.785 2.0 0.85 24 50 0
Hud p08 officer.png Officer's Engraved Luger P 08 Pistol, Semi-auto Axis

Rare

500 1000 8 480 0.736 0.828 0.828 0.828 0.828 0.785 2.0 0.85 24 50 0
Hud p08 carbine.png Luger LP 08 Carbine Carbine, Semi-auto Axis

Unlockable

15 3000 32 444 0.495 0.765 0.810 0.810 0.810 0.33 1.47 0.65 27 50 -5
Hud mp40 folded.png MP 40 Folded Submachine gun Axis

Unlockable

20 6000 32 632 0.495 0.765 0.797 0.797 0.743 0.245 1.65 0.525 29 50 -5
Hud m712 edel.png M 712 'Schnellfeuer' Carbine, full auto Axis

Medium Rare

175 10000 20 1500 0.479 0.740 0.783 0.783 0.783 0.2 1.85 0.55 40 50 -5


Secondary Anti-tank weapons[]

Image Name Faction Price (RP) Damage Blast radius (m) Velocity (m/s) Description
Hud m1903 at launcher.png M9 AT Rifle Grenade USF 3 230 1.85 100 USF anti-tank rifle grenade

Reloadable!

-10% movement speed while carrying in hands.

Hud recoilless rifle.png M18 Recoilless Rifle USF 5 440 3.35 100 USF anti-tank recoilless rifle

-15% movement speed while carrying in hands.

Hud smle mk3 at.png No. 68 AT Rifle Grenade UKF 3 230 1.85 100 UKF anti-tank rifle grenade

Reloadable!

-10% movement speed while carrying in hands.

Hud piat.png PIAT UKF 5 540 3.9 50 UKF anti-tank launcher

Slow, high arc of fire.

-15% movement speed while carrying in hands.

Hud kar98k at grenade.png Schiessbecher AT Rifle Grenade Wehrmacht 3 230 1.85 100 Wehrmacht anti-tank rifle grenade

Reloadable!

-10% movement speed while carrying in hands.

Hud panzerfaust.png Panzerfaust 60 Wehrmacht 5 540 2.35 70 Wehrmacht anti-tank launcher

Fast, low arc of fire.

-15% movement speed while carrying in hands.


Secondary support equipment[]

Image Name Faction Price (RP) Health Points Description
Sandbags hud.png Cover deploy Both 10 495 Provides cover for soldiers. Vehicles may instantly destroy deployed cover by ramming it.

-40% movement speed while carrying in hands.

Hud binoculars.png Binoculars Both 1 N/A Available in the Armory. Increases the vision range while used and standing still, 2.3x zoom.

Does not reduce/increase the speed while carrying in hands.

Available only at Armory!

Hud medikit.png Medikit Both 1 N/A When equipped, keep LMB pressed for a 3 seconds near the wounded soldier and he will be healed.

+6% movement speed while running with it in hands.

Hud morphine new.png Morphine Both/ Crate/ Unlockable 5 N/A When equipped, keep LMB pressed for roughly a second near the wounded soldier and he will be healed.

+6% movement speed while carrying in hands.

Available in Medical crates! Also unlockable at the Armory in Campaign/Invasion via briefcases.

Hud wrench small.png Small wrench Both 3 N/A A single use wrench can repair 100 damage on vehicles/structures and deploys. Player can hold 4 at a time.

+6 movement speed while running with it in hands.

Available only at Armory!

Hud wrench.png Large wrench Both/ Unlockable 3 N/A A single use wrench can repair 150 damage on vehicles/structures and deploys. Player can hold 4 at a time.

+3 movement speed while running with it in hands.

Available only at the Armory in Campaign/Invasion via briefcases.

Hud m1919 hmg resource.png M1919A4 HMG USF 60 325 Accuracy factor 0.82, recoil 0.15, recoil recovery 0.7, kill chance 0.55, no reloading required, rotation angle: 110°.

-40% movement speed while carrying in hands.

Hud vickers hmg resource.png Vicker Mk I HMG UKF 200 325 Accuracy factor 0.725, recoil 0.115, recoil recovery 0.7, kill chance 0.55, no reloading required, rotation angle: 110°.

-40% movement speed while carrying in hands.

Hud mg34 hmg resource.png MG 34 HMG Wehrmacht 200 325 Accuracy factor 0.8, recoil 0.15, recoil recovery 1.15, kill chance 0.5, no reloading required, rotation angle: 110°.

-40% movement speed while carrying in hands.

Hud mg42 hmg resource.png MG 42 HMG Wehrmacht/ Unlockable 200 325 Accuracy factor 0.875, recoil 0.11, recoil recovery 0.85, kill chance 0.65, no reloading required, rotation angle: 110°.

-40% movement speed while carrying in hands.


Throwables[]

Image Name Faction Price (RP) Damage Blast radius (m) Description
Hud mkii pineapple.png MkII Grenade USF 2 100 6 Detonates after 4 seconds.
Hud mills.png Mills Bomb Grenade UKF 2 100 6 Detonates after 4 seconds.
Hud satchel.png Anti-Tank Satchel Charge Allies 2 440 3.5 Sticky!

Detonates after 3 seconds.

Hud m43.png M43 Stielhandgranate Wehrmacht 2 100 4.8 Detonates after 2.9 seconds.
Hud panzerwurfmine.png Panzerwurfmine Wehrmacht 2 440 2.35 Detonates immediately on contact.
Hud mk3 concussion.png Mk3 Concussion Grenade Both/ Unlockable 3 - 8.0 Detonates immediately on contact.

Does no damage to vehicles but stuns infantry.

Hud democharge.png Demolition Charge Both 10 2500 8.0 Detonated by either clicking it or using the Squad command modifier button (Windows key by default) + grenade key (G by default).

Can be disarmed by knifing it (V by default) and it will remain on the ground.


Armor / Special Gear[]

Image Name Faction Price (RP) Amount of shots to destroy Description
Vest veteran.png Veteran Gear Both 20 4 Available in the Armory. First and second shots only deal damage to vest, third shot leaves you wounded. Getting knifed will kill the wearer and destroy the vest in the process.

Does not affect detectability while worn. -15% chance of lethal hit probability while worn. This modifier reduces to -8% on the fourth "broken" layer.

Vest assault.png Assault Gear Both/ Unlockable 20 3 First and second shots only deal damage to vest, third shot kills you. Getting knifed damages the vest but leaves you stunned.

-15% chance of lethal hit probability, +15% movement speed, and +250% detection range while worn. These modifiers remains constant regardless of vest damage condition.

Unlockable in Campaign/Invasion via briefcases.

Vest sniper new.png Sniper Gear Both/ Unlockable 25 1 A suit that does not provide any protection. The wearer is more difficult to detect by the AI.

-15% chance of lethal hit probability and -24% detection range while worn.

Additional -11% detection range during night time only.

Unlockable in Campaign/Invasion via briefcases.

Vest sentry new.png Sentry Gear Both 150 6 Available in the Armory. Wearer can take 5 lethal bullet hits without dying. First three lethal hits will not stun wearer, fourth lethal hit will stun wearer, fifth lethal hit leaves you wounded. Knife hits yield identical results to bullet hits.

-12.5% of lethal hit probability, -10% movement speed, and +100% detection range while worn. These modifiers remains constant regardless of vest damage condition.

Notes:

  • The sentry gear worn by AIs provides more protection than the one available to players.
  • The assault gear worn by AIs provides less protection, but grants a greater speed bonus compared to the one available to players.



Vehicles and emplacements[]

Vehicles will spawn in the same place every time, except special vehicles which spawns in one of several random locations (to avoid predictable matches).

Destroyed vehicles will respawn (reappear undamaged) in their original location (except some special vehicles, which gets a new random location).

You can hijack a vehicle by entering at the driver's door. You will drag him out! Don't forget to stab him, before he stabs you!

Some vehicles allow passengers to shoot from their seats, which allows various weapons to be used on otherwise unarmed vehicles.

Vehicles can only be damaged by explosives: mines, grenades, bazookas.

Land vehicles[]

Image Name Faction Description Armament Speed Acceleration Health Points


Naval vehicles[]

Image Name Faction Description Armament Speed Acceleration Health Points


Emplacements[]

Image Name Faction Description Armament Health Points


Radio calls[]

Image Name Faction Description Required XP Price (RP) Delay (in s)
Hud barrage light mortar.png Light Mortar Barrage Both Fires eight mortar rounds, medium spread and duration 1000 120 7
Hud airstrike.png Rocket Airstrike Both Fires two rockets, light spread 2000 200 5
Hud airstrike1.png Precision Bombing Both Drops two bombs, high accuracy 3000 300 6
Hud airstrike2.png Strafing Run Both rapid strafing run, perpendicular 3000 300 4
Hud artillery2 nebel.png Nebelwerfers Wehrmacht Fires 2 salvos of 6 rockets 8000 700 9
Hud barrage naval light guns.png Field Guns Both Fires 3 salvos of 8 field gun rounds, high spread and long duration 4000 500 10
Hud barrage naval heavy guns.png Heavy Howitzers Both Fires 3 salvos of 2 heavy howitzer rounds, high spread and medium duration 8000 700 14.5
Hud barrage naval heavy guns.png Heavy Naval Artillery USF Fires 3 salvos of 2 heavy artillery rounds, high spread and medium duration 8000 700 14.5

Valuables[]

Image Name Price (RP) Commonness
Hud whiskey bottle.png Whiskey Bottle 50 10
Hud cigarettes.png Cigarettes 40 25
Hud dollars 100.png 100 Dollars 100 3
Hud dollars 300.png 300 Dollars 300 1.5
Hud gem.png Gem 300 2
Hud painting.png Lona Misa 800 0.5
Hud suitcase.png Briefcase 200 6 (invasion 3)
Hud cigars.png Cigars 80 7
Hud lighter.png Lighter 70 8
Hud teddy.png Teddy Bear 250 2
Hud bible.png Holy Bible 200 1.5
Hud koran.png Holy Koran 200 1.5
Hud chewing gum.png Chewing Gum 50 8
Hud chocolate.png Chocolate 60 8
Hud razor.png Razor 50 4
Hud sheaths.png Willy Boy 40 3
Hud sheaths xxl.png King-Size Willy Boy 60 2
Hud playing cards.png Poker Cards 60 6
Hud dogtags.png Justin Beerbar Dogtags 2000 0.2
Hud record player.png Record Player 180 5
Sake hud.png Sake Bottle 60 15
Hud medal of honor.png Medal of Honor 350 2
Hud order of the rising sun.png Order of the Rising Sun 350 2
Hud postcard.png Postcard 60 15
Hud rum.png Service Rum 80 10
Hud photo1.png Photograph 40 10
Hud photo2.png Photograph 40 10
Hud photo3.png Photograph 40 10
Hud photo4.png Photograph 40 10
Hud photo5.png Photograph 40 10
Hud photo6.png Photograph 40 10
Hud photo7.png War Photograph 200 10
Hud photo8.png War Photograph 200 10
Hud photo9.png Photograph 40 10
Hud photo10.png Photograph 40 10
Hud gramophone record.png J. S. Bauck Record 40 10
Hud gramophone record.png Benny Badman Record 40 10
Hud gramophone record.png Bing Crossbye Record 40 10
Hud gramophone record.png Franz Shoebert Record 40 10
Hud gramophone record.png W. A. Schmozart Record 40 10
Sake hud.png Schnapps Bottle 60 15
Hud tea cup.png Tea Cup 40 10
Hud tea box.png Tea Box 80 10
Hud victoria cross.png Victoria Cross 350 2
Hud iron cross.png Iron Cross 350 2

History and development[]

Artwork of the EDELWEISS DLC announcement. An Sd.Kfz. 251 can be seen on the left

RUNNING WITH RIFLES: EDELWEISS, was first announced[2] on September 24, 2018.

Like its counterpart RWR: PACIFIC, RWR: EDELWEISS was announced to take place during World War II except it will focus on the Western Front. The background was described as "Allied Paratroopers fighting their way across Europe". It "will begin with the Allied airborne landings in Normandy, before moving on through the Netherlands and the Battle of the Bulge". Three new factions were announced: US, British, and Germans coming with new weapons, vehicles and abilities.

EDELWEISS was originally due for Q2 2020[3], however it was ultimately delayed to Dec 15, 2020[4].

Early preview of an M4 tank

Early preview of a Panzer IV

Early preview of UKF infantry

An Sd.Kfz. 251 fighting a Bren Carrier No.2

References[]

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