Running With Rifles Wiki
Manual keyTab.png will bring you to the map screen. Note that being in the map screen does not stop the action.
Manual MouseWheel.png Scrolling with the mouse wheel will zoom the map to your liking.

The mapview can be called by pressing the TAB key (default value). It gives you important informations about what territory is under your control and what base your commander AI is targeting. It also shows the different accessible spawn, vehicles and resources locations. It also shows the base names and those base are painted in the color of the faction which is under their control.

On the right hand side you have the name of the map (in this case Moorland Trenches) and on top of it a mini map of the worldview, which contains all maps for the campaign and a network which connected them together as you can't move from one map to another if those aren't linked together in the network. With WheelUP, WheelDOWN of your mouse, you can zoom in and out. With the Left Mouse Button keep pressed you can also pan through the mapview (if zoomed in).

Since version 0.96 the soldier repartition is represented by colored clouds. The darker those clouds the more soldiers are on the same location. Enemy clouds can only be seen in sectors in contact with your own one. Squads of your own faction can be seen over the whole map (the picture below is still from the old system where you saw small numbers in each populated square of the grid).


  • Action Markers
Mapview attack target.png
Attack Target: this is the main attack objective from the commander AI.
Mapview attack start.png
Attack Start: this is where the attacking forces gather up before launching the assault
Mapview marker alert.png
Alert: hostiles has been sighted inside the capture zone
Mapview defense target.png
Defense Target: defense objective from the commander AI after capturing main objectives and in KOTH maps
Mapview marker battle alert.png
Battle Alert: hostiles has been sighted
Mapview attack secondary.png
Secondary Target: this is a capturable base that isn't the main objective

Mapview marker player.png
Player Marker: this is you. In multiplayer, the marker has different colors for different players.
Mapview spawnpoint.png
Spawn Point: click to spawn there instead of pressing SPACE to spawn automatically.
Mapview marker exit.png
Map Exit: extraction point in campaign to move between maps
Mapview final map marker.png
Final Map: extraction point in campaign for the two final missions
Mapview investigate.png
Recon Target: spotting the base will give you RP and XP

  • Communication Markers
Mapview m1 marker.png
Mortar strike, one salvo
Mapview cluster marker.png
Cluster Bombing
Mapview a1 marker.png
Artillery strike, two salvos
Mapview a2 marker.png
Artillery strike, five salvos
Mapview gunship run marker.png
Gunship run
Mapview airdrop supplies marker.png
Airdrop, cover deploy or supply quad
Mapview airdrop vehicle marker.png
Airdrop vehicle

Mapview p1 marker.png
Four paratroopers
Mapview p2 marker.png
Eight paratroopers
Mapview p elite marker.png
Four elite paratroopers, including a super medic
Mapview gps marker.png
GPS marker
Mapview teddy marker.png
Teddy bear marker, only available in Teddy Hunt gamemode

  • Vehicles

Vehicles are shown in red color when those are enemy vehicles that has been spotted. If not spotted, an hostile vehicle will be invisible on the map. After a while a spotted enemy vehicle will become invisible again until it is spotted again. Allies Armored Truck has a spawnpoint attached to the vehicle. So does the Patrol ship and the Flare. If either of those are not near enemy units, you can use them as spawn location by clicking the vehicle. The Armory Truck is similar to the static armory, just mobile and destructible.

Mapview marker jeep.png
Mapview marker buggy.png
Mapview marker quad.png
Mapview marker quadsupply.png
Supply quad
Mapview marker transport truck.png
Transport Truck
Mapview marker guntruck.png
Gun Truck
Mapview marker armored truck.png
Armored Truck
Mapview marker apc.png
Mapview marker humvee.png
Mapview marker humveegl.png
Humvee GL
Mapview marker mortartank.png
Mortar Tank
Mapview marker m113 tank acav.png
Mapview marker vulcan.png
Vulcan Tank
Mapview marker tank.png
Mapview marker cargo truck.png
Cargo Truck
Mapview marker armory truck.png
Armory Truck
Mapview marker aav.png
Mapview marker mustela.png
Mapview marker racecar.png
Mapview marker rubber boat.png
Rubber Boat
Mapview marker patrol ship.png
Patrol Ship
Mapview marker flare.png
Mapview marker darkcat.png
Mapview marker acav.png
Mapview marker zjx.png
Mapview marker sev90.png
Mapview marker ftcroc.png
FT Croc
Mapview marker legion.png
Mapview marker noxe.png
Noxe Ghost
Mapview marker m528.png
Mapview label vfs new.png

  • Radars

Radars are present on some maps and are side mission objectives. They are usually well defended so it's hard to sabotage them, especially the Radar Tower but gives along with a nice RP reward, also a communication slow-down of the enemy, i.e. the mapview markers of the enemy team will become invisible and the commander AI won't start organized assaults anymore until the radar respawns (usually 300 seconds). Also it jams radio communication so that you won't be able to use radio calls in a large perimeter around a radar tower/truck. There is also a radio jamming tower ingame, which is similar to the radar tower but with the difference that it won't affect the commander AI slowdown.

Mapview marker radar truck.png
Radar Truck
Mapview marker radar tank.png
Radar Tank
Mapview marker radar tower.png
Radar Tower

  • Resources

The stash is always visible on the map, even if it's in hostile territory.
The armory is only visible in your own territory but you can use enemy armories as well. They will only sell you resources that available for your faction

Mapview marker armory.png
Mapview marker stash.png

  • Stationary Weapons and Deployables
Mapview marker tow.png
Mapview marker minigun.png
Mapview marker mountable mg.png
Mounted MG
Mapview marker mortar.png
Mapview marker hornet.png
Mapview marker repaircrane.png
Repair Crane

Note: The GL deploy marker is the same as the MG marker.

  • Mission Objective "vehicles"

Anti-Air Emplacements prevent air-dropped support calls in the area. Destruction gives an instant XP and RP reward to a single player.
Prison Doors, Prison Hatches and Prison Buses will grant a one-time influx of veteran soldiers upon their destruction.

Mapview marker prison.png
Mapview marker aa.png