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Running With Rifles Wiki
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How to create new vehicles
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How to create new vehicles
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=== Vehicle file - how to set up the physics === example: <pre> <vehicle file="vehicle_base.vehicle" name="quad" key="atv_base.vehicle" map_view_atlas_index="27" minimum_fill_requirement="1"> <tag name="metal_thin" /> <tag name="atv" /> <tire_set offset="0.7 0.0 0.9" radius="0.45" /> <tire_set offset="0.7 0.0 -0.9" radius="0.45" /> <control max_speed="28.0" acceleration="9.7" max_reverse_speed="5.0" max_rotation="0.5" max_water_depth="1.4" steer_smoothening="0.7" /> <physics max_health="0.5" mass="1.0" extent="1.6 0.0 3.0" offset="0 0.0 0.0" top_offset="0 0.6 0" collision_model_pos="0.0 0.6 0.0" collision_model_extent="1.8 1.65 3.4" visual_offset="0 0.15 0" gravity="-38" friction_offset="0.1" drag_offset="-0.25" /> <visual class="chassis" mesh_filename="atv_body.mesh" texture_filename="atv.png" max_tilt="0.04" /> <visual class="chassis" key="broken" mesh_filename="atv_body_broken.mesh" texture_filename="atv_broken.png" /> <visual class="front_tire" mesh_filename="atv_wheel_front.mesh" texture_filename="atv_wheel_front.png" /> <visual class="rear_tire" mesh_filename="atv_wheel_back.mesh" texture_filename="atv_wheel_back.png" /> <character_slot type="driver" position="0.0 0.55 -0.4" rotation="0" exit_rotation="1.57" hiding="0" animation_key="driving atv" /> <character_slot type="passenger" position="0.0 0.75 -1.2" rotation="0" exit_rotation="3.14" hiding="0" animation_key="passenger atv" /> <!-- sound handling --> <rev_sound filename="atv_rev0.wav" low_pitch="1.2" high_pitch="1.5" low_rev="0.0" high_rev="0.4" volume="0.6" /> <rev_sound filename="atv_rev1.wav" low_pitch="0.6" high_pitch="1.0" low_rev="0.3" high_rev="0.7" volume="0.6" /> <rev_sound filename="atv_rev2.wav" low_pitch="0.8" high_pitch="1.0" low_rev="0.6" high_rev="1.0" volume="0.8" /> <sound key="slide" filename="slide_noise.wav" volume="0.5" /> <sound key="squeal" filename="tire_squeal.wav" volume="0.5" /> <sound key="ignition" filename="truck_ignition.wav" volume="0.5" /> <sound key="horn" filename="horn_jeep.wav" /> <sound key="hit" filename="car_hit1.wav" volume="0.5" /> <sound key="hit" filename="car_hit2.wav" volume="0.5" /> <sound key="hit" filename="car_hit3.wav" volume="0.5" /> <sound key="destroy" filename="vehicle_explosion_1.wav" /> <sound key="cleanup" filename="vehicle_explosion_1.wav" /> <effect event_key="slide" type="splat_map" surface_tag="road" size="1.0" atlas_index="5" layer="0" /> <effect event_key="slide_hard" type="splat_map" surface_tag="road" size="0.5" atlas_index="2" layer="0" /> <effect event_key="slide" type="splat_map" surface_tag="dirt" size="1.0" atlas_index="2" layer="1" /> <effect event_key="slide" type="particle" key="terrain" surface_tag="dirt" ref="Burst" use_surface_color="1" /> <effect event_key="destroyed" ref="SmallSmokeVehicle" offset="-0.0 1.0 0.2" /> <effect event_key="destroyed" ref="SmallSmokeVehicle" offset="-0.3 1.1 -1.3" /> <effect event_key="destroyed" ref="SmallFireRepeat" offset="0.0 0.7 0.2" /> <effect event_key="destroy" key="other" ref="woosh" post_processing="0" shadow="0" /> <effect event_key="cleanup" key="other" ref="woosh" post_processing="0" shadow="0" /> <event> <trigger class="receive_damage" /> <result class="reward" xp="0.0020" /> </event> <event> <trigger class="spot" /> <result class="reward" rp="10.0" /> </event> <event> <trigger class="destroy" /> <result class="reward" rp="10.0" /> </event> <event> <trigger class="destroy" /> <result class="spawn" instance_class="visual_item" instance_key="burning_piece_armor1.visual_item" min_amount="1" max_amount="3" offset="0 2.5 0" position_spread="1.5 1.5" direction_spread="0.15 0.3" /> </event> <event> <trigger class="destroy" /> <result class="spawn" instance_class="visual_item" instance_key="burning_piece_armor2.visual_item" min_amount="0" max_amount="1" offset="0 2.5 0" position_spread="1.5 1.5" direction_spread="0.10 0.25" /> </event> <event> <trigger class="cleanup" /> <result class="spawn" instance_class="visual_item" instance_key="burning_piece_cleanup.visual_item" min_amount="20" max_amount="30" offset="0 2.0 0" position_spread="1.5 1.5" direction_spread="0.1 0.1" /> </event> <event> <trigger class="cleanup" /> <result class="spawn" instance_class="projectile" instance_key="debri_stun" min_amount="1" max_amount="1" offset="0 3.0 0" position_spread="0.0 0.0" direction_spread="0.0 0.0" /> </event> </vehicle> </pre> tbc.
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