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Running With Rifles Wiki
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Handling mods
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Handling mods
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= How to upload a mod to Workshop? = * A custom GUI client has been created for Windows users. See the Workshop upload tool post on the forum [http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=9&t=2960] * For linux and mac users, the process is as follows: :1. Download the <code>[https://developer.valvesoftware.com/wiki/SteamCMD#Downloading_SteamCMD steamcmd]</code> application for your operating system; :2. Somewhere '''''outside of your RWR install folder''''' make a folder where you will be storing the workshop item. I called mine rwr_mods; [[File:Steam workshop folder structure example.png|thumb]] :3. In that folder place the image that will appear for the workshop item (mine is 512x512px and < 1MB in size); :4. Create a <your_mod_name>.vdf file, which stores all the information about the mod. The following block gives an example: <pre> "workshopitem" { "appid" "270150" "publishedfileid" "" "contentfolder" "/<full>/<path>/<to>/<folder_created_in_step_2>/<your_mod_name>/" "previewfile" "/<full>/<path>/<to>/<folder_created_in_step_2>/<your_workshop_item_image>.<extension>" "visibility" "0" "title" "<the name of your mod e.g Big Bazookas vs Nasty Naders>" "description" "<some text e.g. Stable build 1.0.0, Stardate 732.94> <your full text description about your mod here> " "changenote" "<a version or date e.g. 1.0.0 Stardate 732.94> - <stuff you did since the last release> - <other stuff that you did since the last release> " } </pre> '''''appid''''' is the app id for RWR. It is always '''270150'''<br /> '''''publishedfileid''''' will be returned after you first publish the mod on the workshop. You should populate this field in <your_mod_name.vdf> with that ID immediately, to allow you to add to your mod in subsequent runs of <code>steamcmd</code> :5. inside the folder created in step 1, create a folder that matches the name of your mod's folder name in rwr. For me, it's snd; :6. Inside that folder, create the folder structure media/packages/<your_mod_name>; :7. Copy your mod content into this folder. Your folder structure should now look something like the example image below this list; :8. Run the steamcmd utility, as follows: <code>steamcmd +login <your_steam_username> +workshop_build_item '/<full>/<path>/<to>/<folder_created_in_step_2>/<your_mod_name>.vdf' +quit</code>
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