Primary (stock) weapons are the weapons available in Armory (including the unlocked ones) with which the soldiers respawn.
If the soldier dies, he will respawn with the same stock weapon/secondary equipment from his own faction or with some other stock weapon/secondary equipment that is already unlocked for the faction.
Common soldiers always spawn with an unlocked primary weapon with unlimited ammunition.
On death, dropped stock weapon/equipment stays on the ground for 45 seconds, then disappears.
Rare weapons are used by Elite soldiers (Officers) instead of the usual pool of faction's specific stock weapons used by common soldiers.
On death, a rare weapon is always dropped (except due to death caused by team-killing) and stays on the ground for 90 seconds (compared to 45 seconds for the stock weapons/equipment and 120 seconds for the valuables/armor), then disappears.
Keep in mind that if you die with a rare weapon or with a weapon that is no longer available at Armory, you'll respawn with a random stock weapon.
Unlike the stock weapons, rare weapons cannot be unlocked by selling 5 pieces of type to an armory!
Secondary weapons/support equipment have some kind of limitation. Rocket launchers have only one shot each. Silenced pistols have unlimited ammunition but a very low chance to kill (compared to stock weapons) unless you are undetected.
Throwables are the grenades/explosives that can be thrown/planted with the grenade key (default G). The number you can carry is determined by your rank.
Mounted weapons are fixed emplacements that cannot be moved. Some are built from player's equipment, some other are mounted on vehicles/structures.
Armor (vest) is the decisive factor in how you handle the bullets. It has a few layers that reduce the damage you take, thus providing you protection. Requires no button presses to be active.
Equipment (as sandbags, MGs, TOWs) is deployable and will remain there unless destroyed. Can be used by friends and foes.
Notes:
(UPDATED as of 1.91)
- Most weapons affects player's speed - you will run slower with a sniper rifle than with a shotgun
- Unlockable weapons are available after completing a certain task (delivering Cargo Trucks, selling Briefcases and Laptops at Armory)
- All the enemy's primary stock weapons can be unlocked by selling 5 pieces of the particular type to an Armory. Once unlocked, the weapon will be available at Armory (in Invasion unlocks last 4 (four) hrs. net time, in Single Player Campaign it lasts 100 (one hundred) hrs.) then it will get out of stock and the procedure must be repeated to unlock it again!
- All kinds of weapons, equipment and items can be obtained by:
- purchasing from the Armory / swapping out of the Stash
- picking up one lying on the battlefield
- breaking one of the normal crates that can be found everywhere on the maps/ destroying a special crate that can be found on some places
- Community/Gift Boxes and Lottery Tickets
Table explanation
Chance, probability and likeliness may be used interchangeably. "Round" is slang for bullet.
- Image; Name; Type - exactly what you think.
- Faction - which faction's armory this spawns in.
- Price - cost to buy or sell the weapon/equipment/item.
- Magazine size - bullets fired before needing to reload.
- Fire rate - rounds (bullets) per minute (number of bullets the weapon would fire for a minute at an infinitely large magazine).
- Accuracy factor (higher is better) - the chance that the bullet will hit the target if properly aimed (and at a green crosshair). E.g.: 1 is always, 0 is never. Some weapons have an accuracy factor of 1 but actually have less maximum accuracy because they are limited by stance accuracy modifiers. Ex. the standard assault rifles have a maximum accuracy of 0.95 due to the highest modifier (for being prone) being 0.95
- Recoil (lower is better) - the amount of accuracy decreasing by every second during firing.
- Recoil recovery (higher is better) - the amount recoil is reduced for every second during which the weapon does not shoot.
- Kill probability (higher is better) - the chance that the bullet will kill when it hits someone. E.g.: 1=100%; 0.5=50%
- Fall-Off Start (higher is better) - optimal distance for accurate shooting. Falloff is the max range where weapons retain 100% of their effective kill chance. Distance beyond falloff will have a gradual linear decrease in kill probability until it hits 0 at max range. E.g.: one way to measure is that the tanks are approximately 8-10m. long. One screen distance (top to bottom) is approximately 30m. Binoculars can be used to measure precise distances.
- Max range (higher is better) - the maximum distance for a weapon to be able to kill, once the bullet reaches max range, it will have 0% kill chance
- Speed modifier (higher is better) - affects the movement speed while the soldier is currently holding the weapon/equipment in his hands. Speed modifier for body armor being worn is stacked with speed modifier for equipment a soldier is holding.
- Commonness - the chance that the weapon will be spawned when a soldier dies instead of the weapon he was using. Also used to determine the chance that newly spawned AI soldiers will spawn with the weapon
Unrelated to weapon's performance.
NOTE*** Zoom this page all the way out for best view experience.
Primary Assault rifles[ | ]
Image | Name | Type | Faction | Price (RP) | Magazine size | Fire rate (RPM) | Accuracy factor | Recoil | Recoil recovery | Kill probability | Fall-off Start(m) | Max range(m) | Bullet Speed(m/s) | Speed mod(%) | Commonness |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M16A4 | Assault rifle, full-auto | Greenbelts/
Unlockable |
2 | 30 | 531 | 1 | 0.34 | 1.4 | 0.5 | 34 | 67 | 100 | -3.6 | 0.2 (70%) | |
G36 | Assault rifle, full-auto | Graycollars/
Unlockable |
2 | 30 | 545 | 1 | 0.36 | 1.38 | 0.5 | 35 | 70 | 100 | -1.8 | 0.2 (70%) | |
AK47 | Assault rifle, full-auto | Brownpants/
Unlockable |
2 | 30 | 488 | 1 | 0.4 | 1.2 | 0.55 | 33 | 68 | 100 | -2 | 0.2 (70%) | |
L85A2 | Bullpup assault rifle, 3-round burst | Greenbelts/
Unlockable |
8 | 30 | 632 | 1 | 0.35 | 1.4 | 0.55 | 36 | 66 | 100 | -3 | 0.0003 (0.07%) | |
FAMAS G1 | Bullpup assault rifle, 3-round burst | Graycollars/
Unlockable |
8 | 25 | 750 | 1 | 0.32 | 1.4 | 0.55 | 37 | 65 | 100 | -2 | 0.0003 (0.07%) | |
SG 552 | Assault rifle, semi-auto | Brownpants/
Unlockable |
10 | 30 | 600 | 1 | 0.32 | 1.4 | 0.57 | 33 | 68 | 100 | 0 | 0.0003 (0.07%) | |
AKS-74U | Assault rifle, full-auto | Rare/Ice Cream Van (200 rp) | 80 | 30 | 612 | 1 | 0.6 | 2.5 | 0.6 | 38 | 52 | 100 | 0 | 0.0005 | |
F2000 | Bullpup assault rifle, full-auto | Rare/Ice Cream Van (200 rp) | 80 | 30 | 545 | 1 | 0.25 | 0.8 | 0.58 | 45 | 75 | 100 | -4 | 0.0006 | |
XM-8 | Assault rifle, full-auto | Rare/Ice Cream Van (200 rp) | 80 | 30 | 545 | 1 | 0.28 | 1.0 | 0.55 | 42 | 75 | 100 | -4 | 0.0004 | |
Steyr AUG | Bullpup assault rifle, full-auto,
1.3x zoom, high-velocity |
Rare | 180 | 42 | 488 | 1 | 0.36 | 1.0 | 0.55 | 54 | 90 | 120 | -4 | 0.0002 | |
M16A4 -
Shield and Scope |
Assault rifle, full-auto, fire while crouch,
small ballistic shield, 1.2x scope |
Gift Box | 90 | 100 | 531 | 1 | 0.3 | 1.4 | 0.5 | 34 | 67 | 100 | -8 | 0 | |
FN FAL | Battle rifle, full-auto, optional 3m bayonet
(bayonet has less stand/crouch accuracy) |
Gift Box | 420 | 20 | 531 | 1 | 0.4 | 1.1 | 0.58 | 42 | 75 | 100 | -3.6 | 0 | |
G11 | Assault rifle, optional 3-round burst,
1.2x zoom (non-burst stats in parenthesis) |
Gift Box | 440 | 45 | 3000 (462) | 1 | 0.10 (0.3) | 0.4 (1.3) | 0.53 | 40 | 64 | 100 | -2 | 0 | |
TKB-059 | Assault rifle, full-auto, triple barrel | Gift Box | 630 | 30 | 488 | 0.96 | 0.5 | 1.1 | 0.5x3 | 25 | 58 | 100 | -3 | 0 | |
Golden AK47 | Assault rifle, full-auto, shiny | Gift Box | 3000 | 30 | 488 | 1 | 0.4 | 1.2 | 0.55 (50% chance to deal double damage on hit) | 36 | 75 | 110 | -10 | 0 | |
P416 | Silenced assault rifle, 1.1x scope, full-auto | Gift Box | 416 | 30 | 531 | 1 | 0.4 | 1.2 | 0.52 | 30 | 62 | 100 | -4 | 0 | |
AK47 w/ GP25 GL | Assault rifle, full-auto,
alternate single-shot grenade launcher 10% drop chance from Ranger (GL functions identically to the M79) |
Brownpants/Gift Box | 250 | 30 | 488 | 0.95 | .35 | 1.2 | 0.55 | 33 | 68 | 100 | -12 | 0
| |
G36 w/ AG36 GL | Assault rifle, full-auto,
alternate single-shot grenade launcher 10% drop chance from Ranger (GL functions identically to the M79) |
Graycollar/Gift Box | 250 | 30 | 545 | 0.95 | 0.31 | 1.38 | 0.5 | 35 | 70 | 100 | -11.8 | 0
| |
M16A4 w/ M203 GL | Assault rifle, full-auto,
alternate single-shot grenade launcher 10% drop chance from Ranger (GL functions identically to the M79) |
Greenbelt/Gift Box | 250 | 30 | 531 | 0.95 | 0.29 | 1.4 | 0.5 | 34 | 67 | 100 | -13.6 | 0
| |
ASh-12.7 | Assault rifle, full-auto,
alternate suppressed flashbang launcher (3.5m radius stun, stats in parenthesis) |
Gift Box | 721 | 20 (3) | 545 (120) | 1 (0.9) | 2.0 (1.5) | 1.5 (0.5) | 0.75 | 40 | 60 | 100 (60) | -10 | 0 | |
QBZ-95 | Assault Rifle, full-auto, underbarrel shotgun (underbarrel stats in parenthesis) | Gift Box | 280 | 30 (4) | 500 (333) | 0.95 (0.75) | 0.42 (1.3) | 1.3 (0.8) | 0.53 (0.62x4) | 35.2 (19.6) | 59.9 (29.8) | 95 (85) | -8 | 0 (Found in Community Box 3 and Pumpkin Box only) | |
G3A3 | Assault Rifle, full-auto, alternate semi-auto mode w/ 1.35x scope (semi-auto stats in parenthesis) | Gift Box | 490 | 20 | 500 (300) | 1 | 0.5 (0.6) | 1.8 | 0.6 | 40.3 | 89.7 | 115 | -4 | 0 (Found in Community Box 1 and Pumpkin Box only) | |
Gilboa DBR | Assault Rifle, semi-auto, double barrel (consumes 2 ammo per shot) | Gift Box | 150 | 60 | 3000 | 1 | 0.27 | 1.2 | 0.5 | 38 | 52 | 100 | -5 | 0 (Community Box 7) | |
AN-94 | Assault Rifle, full-auto, alternate 2-round burst mode (2-round burst stats in parenthesis) | Gift Box | 250 | 45 | 588 (1714) | 1 | 0.35 (0.15) | 1.34 (0.6) | 0.5 | 32 (38.4) | 69 (82.8) | 100 (120) | -3.2 | 0 (Community Box 7) |
Supressed Submachineguns[ | ]
Image | Name | Type | Faction | Price (RP) | Magazine size | Fire rate (RPM) | Accuracy factor | Recoil | Recoil recovery | Kill probability | Fall-off Start(m) | Max range(m) | Bullet Speed(m/s) | Speed modifier(%) | Commonness |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MP5SD | Submachine gun, suppressed | Greenbelts/
Unlockable |
4 | 30 | 652 | 1 | 0.7 | 2.2 | 0.4 | 24 | 40 | 105 | 0 | 0.00001 | |
Scorpion Evo III | Submachine gun, suppressed | Graycollars/
Unlockable |
4 | 30 | 800 | 1 | 0.68 | 2 | 0.36 | 22 | 36 | 100 | 0 | 0.00001 | |
QCW-05 | Bullpup submachine gun, suppressed | Brownpants/
Unlockable |
4 | 50 | 706 | 1 | 0.62 | 2 | 0.35 | 22 | 35 | 100 | 0 | 0 | |
KRISS Vector | Submachine gun, suppressed | Rare | 250 | 25 | 845 | 1 | 0.82 | 3.0 | 0.42 | 28.6 | 44 | 110 | 0 | 0.0001 | |
AAC Honey Badger | Personal Defense Weapon,
3-round burst, suppressed |
Gift Box | 390 | 30 | 800 | 1 | 0.38 | 1.3 | 0.45 | 35.7 | 54.6 | 105 | -2 | 0 | |
Golden MP5SD | Submachine gun, supressed, shiny | Gift Box | 2500 | 30 | 652 | 1 | 0.7 | 2.2 | 0.4 | 25.3 | 41.8 | 110 | -6 | 0 |
Assault Submachineguns[ | ]
Image | Name | Type | Faction | Price (RP) | Magazine size | Fire rate (RPM) | Accuracy factor | Recoil | Recoil recovery | Kill probability | Fall-off Start(m) | Max range(m) | Bullet Speed(m/s) | Speed mod(%) | Commonness |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
P90 | Personal Defense Weapon | Rare/Secret crate | 100 | 50 | 857 | 1 | 0.58 | 3 | 0.57 | 32 | 44 | 100 | 0 | 0.0005 | |
UMP40 | Submachine gun
10% drop chance from elite paratrooper |
Greenbelts/
Non-unlockable |
10 | 30 | 667 | 1 | 0.8 | 2.4 | 0.5 | 33 | 43 | 100 | 0 | 0.00001 | |
MX4 Storm | Submachine gun
10% drop chance from elite paratrooper |
Graycollars/
Non-unlockable |
10 | 30 | 952 | 1 | 0.5 | 2 | 0.5 | 35 | 41 | 100 | 0 | 0.00001 | |
PP-19 Bizon | Submachine gun
10% drop chance from elite paratrooper |
Brownpants/
Non-unlockable |
10 | 64 | 706 | 1 | 0.6 | 2.2 | 0.5 | 28 | 41 | 100 | 0 | 0.00001 | |
Suomi | Submachine gun, accurate while walking. | Gift Box | 300 | 71 | 750 | 0.9 | 0.36 | 3.0 | 0.5 | 30 | 45 | 100 | 0 | 0 | |
MPX | Submachine gun, optional magazine with hollow point bullets (hollow point stats in parenthesis) | Gift Box | 300 | 30 | 822 | 1 | 0.33 (0.4) | 2.5 | 0.5 | 29.4 (28) | 37.8 (36) | 105 (100) | 0 | 0 |
Primary light, medium, and general purpose machineguns[ | ]
Image | Name | Type | Faction | Price (RP) | Magazine size | Fire rate (RPM) | Accuracy factor | Recoil | Recoil recovery | Kill probability | Fall-off Start(m) | Max range(m) | Bullet Speed(m/s) | Speed modifier(%) | Commonness |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M240 | Medium machine gun | Greenbelts/ Unlockable | 2 | 100 | 723 | 0.62 | 0.8 | 0.8 | 0.67 | 35 | 70 | 100 | -10 | 0.05 (16.6%) | |
IMI Negev | Light machine gun | Graycollars/ Unlockable | 2 | 100 | 779 | 0.63 | 0.8 | 0.8 | 0.65 | 45 | 78 | 110 | -8 | 0.05 (16.6%) | |
PKM | Light machine gun | Brownpants/ Unlockable | 2 | 150 | 652 | 0.56 | 0.8 | 0.9 | 0.63 | 33 | 66.5 | 95 | -6 | 0.05 (16.6%) | |
Stoner LMG | Light machine gun | Rare / Secret crate | 160 | 80 | 600 | 0.75 | 0.8 | 0.9 | 0.6 | 35 | 75 | 100 | -7 | 0.0003 | |
Stoner 62 | Light machine gun, full-auto,
1.4x zoom |
Rare | 450 | 20 | 652 | 0.92 | 0.35 | 1.4 | 0.7 | 52.8 | 99 | 110 | -6 | 0.00002 | |
ARES Shrike | Light machine gun,
6 round burst / semi-auto |
Gift Box | 300 | 60 | 705 (400) | 0.9 | 0.1 | 0.4 | 0.57 | 38 | 70 | 100 | -7 | 0 | |
Pecheneg Bullpup | Bullpup machine gun, 1.2x zoom | Rare | 430 | 150 | 545 | 0.8 | 0.7 | 1.4 | 0.7 | 42 | 90 | 100 | -8 | 0.00005 | |
KAC Chain SAW | Light machine gun, full-auto,
suppressed |
Rare | 550 | 150 | 1200 | 0.55 | 1.5 | 1.5 | 0.46 | 30 | 72 | 100 | -42 | 0.00005 | |
M60 | Machine gun | Gift Box | 700 | 100 | 600 | 0.725 | 2.5 | 1.15 | 0.71 | 35 | 65 | 100 | -11 | 0 | |
WB-II Microgun | Heavy machine gun | Rare | 800 | 200 | 1875 | 0.55 | 1.5 | 0.7 | 0.5 | 30 | 72 | 120 | -45 | 0.00004 (0,0039%) | |
MG42 | Machine gun | Very rare | 1200 | 150 | 1200 | 0.7 | 0.2 | 0.9 | 0.62 | 42 | 90 | 120 | -12 | 0.00001 (0,00074%) | |
RPD | Machine gun with optional bipod
(bipod stats in parenthesis) |
Gift Box | 610 | 100 | 652 | 0.7 | 0.8 (0.4) | 0.82 (1.3) | 0.6 (0.62) | 30 (35) | 70 | 100 | -9.2 (-13) | 0 | |
Ultimax 100 | Negative recoil machine gun, optional assault rifle mode (AR mode stats in parenthesis) | Gift Box | 800 | 100 (30) | 667 (600) | 0.8 (0.85) | -0.15(-0.2) | -1.2 (-1.35) | 0.6 | 51 (52) | 63.7 (65) | 98 (100) | -10 (-7) | 0 | |
DP28 | LMG with optional shield (shield can only shoot prone, stats in parenthesis) | Gift Box | 280 | 47 | 600 | 0.78 | 1 (0.8) | 2.4 | 0.65 | 36.3 | 70.4 | 110 | -10 (-30) | 0 (limited duration: Halloween Box only, will likely be added to another box soon) |
Primary Shotguns[ | ]
Image | Name | Type | Faction | Price (RP) | Magazine size | Fire rate (RPM) | Accuracy factor | Recoil | Recoil recovery | Kill probability | Fall-off Start(m) | Max range(m) | Bullet Speed(m/s) | Speed modifier(%) | Commonness |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mossberg 500 | Shotgun, pump-action | Greenbelts/
Unlockable |
2 | 8 | 60 | 0.75 | 2 | 0.9 | 0.6x5 | 21.5 | 25.8 | 86 | 0 | 0.01 | |
SPAS-12 | Shotgun, pump-action | Graycollars/
Unlockable |
2 | 8 | 60 | 0.68 | 2 | 0.9 | 0.62x6 | 21.6 | 26.1 | 90 | -2 | 0.01 | |
QBS-09 | Shotgun, semi-auto | Brownpants/
Unlockable |
2 | 10 | 150 | 0.74 | 2 | 0.9 | 0.59x5 | 19.8 | 27.5 | 86 | 0 | 0.01 | |
UTS-15 | Bullpup pump-action shotgun | Uncommon/
EOD |
20 | 14 | 120 | 0.75 | 2 | 0.9 | 0.65x6 | 23 | 27.5 | 100 | -3 | 0.004 | |
Neostead 2000 | Bullpup pump-action shotgun | Rare | 100 | 10 | 60 | 0.8 | 2 | 0.9 | 0.7x4 | 31.5 | 36 | 90 | 0 | 0.0005 | |
Pepperdust | Pump-action shotgun,
stun only, supressed |
Rare | 100 | 15 | 60 | 0.8 | 2 | 0.6 | Stun 0.65x10 | 22.4 | 32 | 80 | +6 | 0.0006 | |
Benelli M4 | Shotgun, semi-auto | Rare /
Secret crate |
200 | 12 | 180 | 0.8 | 2 | 0.9 | 0.65x5 | 23.5 | 30.1 | 94 | 0 | 0.0006 | |
Benelli M4
suppressed |
Shotgun, semi-auto, silenced (swap from Benelli M4) | Rare | 200 | 8 | 180 | 0.78 | 2 | 0.8 | 0.65x5 | 19.8 | 34.2 | 90 | 0 | 0.0001 | |
AA-12 | Assault shotgun, full-auto,
full magazine reload |
Rare | 150 | 20 | 240 | 0.9 | 0.6 | 0.6 | 0.5x3 | 28.5 | 38 | 95 | 0 | 0.0002 | |
Jackhammer | Shotgun, full-auto,
full magazine reload |
Rare | 350 | 10 | 240 | 0.9 | 0.7 | 1.4 | 0.6x3 | 31.4 | 49 | 98 | -4 | 0.0001 | |
TTI-Combat Shield | Pump-action shotgun,
ballistic shield |
Gift Box | 210 | 3 | 60 | 0.7 | 2.0 | 0.9 | 0.6x6 | 22.5 | 27 | 90 | -35
(-32 for EOD AI) |
0 | |
KSxS-6 Hunter | Double-barreled shotgun,
can fire one or both barrels |
Gift Box | 400 | 2 | N/A | 0.75 | 2.0 | 1.0 | 0.6x6
(Special: each pellet deals 2 damage) |
9 | 63 | 90 | -2 | 0 |
Primary Snipers and designated marksman rifles[ | ]
Image | Name | Type | Faction | Price (RP) | Magazine size | Fire rate (RPM) | Accuracy factor | Recoil | Recoil recovery | Kill probability | Fall-off Start(m) | Max range(m) | Bullet Speed(m/s) | Speed modifier(%) | Commonness |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M24-A2 | Sniper rifle, bolt-action, 1.6x zoom | Greenbelts/
Unlockable |
4 | 10 | N/A | 1 | 3 | 0.55 | 1 | 99 | 144 | 180 | -7 | 0.01 (2.3%) | |
PSG-90 | Sniper rifle, bolt-action, 1.6x zoom | Graycollars/
Unlockable |
4 | 10 | N/A | 1 | 3 | 0.5 | 1 | 104.5 | 152 | 190 | -6 | 0.01 (2.3%) | |
Dragunov SVD | Sniper rifle, semi-auto, 1.45x zoom | Brownpants/
Unlockable |
4 | 10 | 80 | 1 | 3 | 0.87 | 0.9 | 101.8 | 129.5 | 185 | -4 | 0.01 (2.3%) | |
APR | Sniper rifle, bolt-action,
1.45x zoom, suppressed |
Unlockable/
Lone Wolf |
25 | 5 | N/A | 1.0 | 3.0 | 0.7 | 0.85 | 78 | 120 | 160 | -9 | 0.00001 | |
SCAR-SSR | Designated marksman rifle, semi-auto,
1.5x zoom |
Rare | 320 | 20 | 120 | 1 | 2 | 1 | 1.0 | 81.6 | 136 | 170 | -8 | 0.0002 | |
VSS Vintorez | Designated marksman rifle, full-auto,
1.3x zoom, supressed |
Rare | 200 | 20 | 300 | 0.9 | 3 | 3 | 0.8 | 78 | 120 | 120 | -5 | 0.0002 | |
Barrett M107 | Sniper rifle, semi-auto,
body-armor piercing, can crouch fire, 1.65x zoom |
Rare | 250 | 10 | 60 | 1 | 3 | 0.8 | 3.01 | 108 | 180 | 180 | -15 | 0.0001 | |
Lahti L-39 | Sniper rifle, semi-auto,
explosive rounds, 1.35m radius, can pierce through bodies, 1.65x zoom |
Very rare | 1000 | 10 | 50 | 1 | 1 | 0.85 | 5xExplosive (20) | - | - | 160 | -17 | 0.000005 (0,00037%) | |
M711-LA Enforcer | Designated marksman rifle, lever action,
can reload 1 round at a time, 1.3x zoom |
Gift Box | 330 | 8 | N/A | 1 | 2.5 | 0.9 | 1.2 | 50.7 | 80.6 | 130 | -8 | 0
(Found in Community Box 3) | |
M6 Lynx | Sniper rifle, semi-auto, body-armor piercing,
1.65x zoom, suppressed |
Gift Box/
Lone Wolf |
300 | 5 | 60 | 1 | 3.0 | 0.9 | 1.5 | 90 | 150 | 150 | -16 | 0.000001 and | |
M14k | Automatic marksman rifle, scopeless, but with optional stim-pack mode | Gift Box | 390 | 10 | 561 | 1 | 2.5 | 0.9 | 0.75 | 54 | 72 | 120 | -2 | 0 (Found in Community Box 5 and Pumpkin Box only) | |
FD338 | Semi-auto sniper rifle, 1.55x zoom, (optional supressor) | Gift Box | 338 | 10 | 200 (150) | 1 (0.95) | 2.4 (2.2) | 1.1 | 0.9 (0.8) | 93.6 (67.5) | 147.6 (112.5) | 180 (150) | -10 | 0 (Found in Community Box 4 and Pumpkin Box only) | |
Golden Dragunov SVD | Sniper rifle, shiny, semi-auto, 1.45x zoom | Gift Box | 3100 | 10 | 80 | 1 | 3 | 0.87 | 1 | 104.5 | 133 | 190 | -10 | 0 (Found in Titan Box and Pumpkin Box only) | |
SKS | Designated marksman rifle, semi-auto, 1.45x zoom, optional magazine with incendiary rounds
|
Gift Box | 400 | 20 (10) | 231 (286) | 1 (0.95) | 0.72 (1) | 1 | 0.85 (1) | 81.6 (50) | 127.5 (50) | 170 (100) | -4 | 0 |
Primary explosives[ | ]
Image | Name | Type | Faction | Price (RP) | Magazine size | Fire rate (RPM) | Accuracy factor | Recoil | Recoil recovery | vehicle damage | Projectile Speed(m/s) | Speed modifier(%) | Commonness |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M79 Grenade launcher | Grenade launcher, single shot,
4.5m radius |
Greenbelts/
Unlockable |
25 | 1 | N/A | 0.8 | 3 | 0.2 | 55 | 120 | -12 | 0.002 (0.3%) | |
GL06 Grenade launcher | Grenade launcher, single shot,
4m radius |
Graycollars/
Unlockable |
25 | 1 | N/A | 0.8 | 3 | 0.2 | 50 | 120 | -10 | 0.002 (0.3%) | |
RGM-40 Kastet | Grenade launcher, single shot,
6m radius |
Brownpants/
Unlockable |
25 | 1 | N/A | 0.8 | 3 | 0.2 | 70 | 120 | -12 | 0.002 (0.3%) | |
MGL Flasher | Grenade launcher, semi-auto,
1.1x zoom, stun grenades, 8m radius, full reload |
Rare | 200 | 6 | 75 | 0.9 | 4.0 | 1.0 | 0 | 110 | -14 | 0.0002 | |
Milkor MGL | Grenade launcher, semi-auto,
4.2m radius, reloads 1 round at a time |
Very rare | 650 | 6 | 75 | 0.9 | 4.0 | 1.0 | 65 | 110 | -14 | 0.00001(0,001%) | |
XM-25 | Air-burst grenade launcher, semi-auto,
1.2x zoom, 4.2m radius. Alt-fire remote detonation mode. |
Secret crate/ | 200 | 4 | 35 | 1 | 2.3 | 0.5 | 45 | 40 | -12 | 0
(Secret crates / Blue Box) | |
PAW-20 | Grenade launcher , semi-auto,
1.2x zoom, 3.5m radius |
Rare/ | 350 | 7 | 54 | 1 | 2.8 | 1.0 | 40 | 70 | -10 | 0.00005
(Also found in Titan Boxes) | |
Javelin, anti-personnel
(APJ) |
Airburst clusterbomb launcher.
10 bombs, 2.5m radius per bomb |
Gift Box | 999 | 1 | N/A | 1.0 | N/A | N/A | 16 x10 | 100 | -20 | 0 | |
PF-98 rocket launcher | Reloadable rocket launcher,
1.45x zoom, 4.8m radius |
Gift Box | 980 | 1 | N/A | 1 | 0.4 | 1.5 | 520 | 75 | -45 | 0 | |
RWM Mortar | Portable mortar, 1.55x zoom,
6m radius |
Gift Box | 380 | Unlimited | N/A | 0.95 | 1 | 0.3 | 152 | 100 | -45 | 0 | |
Kulakov | Incendiary grenade launcher,
semi-auto, full reload |
Gift Box | 530 | 5 | N/A | 0.8 | 3.5 | 0.2 | 20 | 110 | -15 | 0 |
Notes:
- All explosive weapons have a 100% kill chance, if an explosive deals over 100 damage it rips through more vest layers. 100+ damage counts as 200% kill chance and therefore 2 layers, and any explosive dealing over 200 damage jumps to counting as 300% kill chance and therefore 3 layers, and so on.
- Weapons with lower then 17 damage can not damage armored vehicles, example the Anti personnel javelin does so low damage that it can not damage tanks or other armored vehicles which have around 600 health minimum
Primary special[ | ]
Image | Name | Type | Faction | Price (RP) | Magazine size | Fire rate (RPM) | Accuracy factor | Recoil | Recoil recovery | Kill probability | Fall-off Start(m) | Max range(m) | Projectile Speed(m/s) | Speed modifier(%) | Commonness |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
44 Magnum | Double-action revolver, alternate rapid fire mode
(rapid fire mode stats in parenthesis, is actually less accurate) |
Rare | 80 | 6 | 176 (600) | 1.0 | 1.0 | 1.5 | 1.6 | 30.8 | 44 | 110 | 0 | 0.002 (0.23%) | |
Buckshot Bess Musket | Muzzleloader, optional 3m bayonet
Grants a special outfit while equipped (bayonet stat changes in parenthesis) (has a different outfit if Cavalry Saber is also equipped) |
Secret crate | 600 | 1 | N/A | 0.32 (.3) | 3.0 | 0.2 | 0.7x30 | 35 | 40 | 100 | -11 (-12) | 0 | |
AA12-Frag | Assault Blast Shotgun , full-auto, full magazine reload,
1.8m radius , 8 damage per hit to light vehicles, Cannot damage Tanks & APCs |
Gift Box | 370 | 20 | 200 | 0.9 | 0.35 | 0.85 | Explosive | - | - | 75 | -10 | 0 | |
Flamethrower | Assault Flamethrower, full-auto, 1.5 radius,
2 damage per hit to light vehicles |
Gift Box | 400 | 100 | 1200 | 1.5 | 0.1 | 1.0 | Explosive | - | - | 140 | -15 | 0 | |
Chainsaw | Chainsaw, mechanically powered melee weapon,
deals 1 damage per hit to light vehicles |
Gift Box | 120 | Unlimited | 857 | 0.95 | 0 | 2.0 | Melee | - | 2 | 8 | -20 | 0 | |
Dragons breath | Dragons breath, Shoots dragons breath rounds,
deals 1 damage per hit to vehicles , 1.2m radius |
Gift Box | 360 | 2 | 286 | 0.68 | 2.0 | 0.9 | 18xExplosive | - | - | 80 | -2 | 0 | |
Blowgun | Pneumatic ranged hunting weapon, shoots poisonous darts,
wounds enemies, suppressed |
Gift Box | 70 | 1 | N/A | 1 | 1 | 0.8 | 1.01 (wound) | 24 | 42 | 60 | -5 | 0 | |
Compound bow | Hand-drawn elastic hunting weapon, body-armor piercing,
suppressed, 1.4x zoom, full standing accuracy, optional explosive arrow mode (explosive stats in parenthesis) |
Gift Box | 215 | 1 | N/A | 1 (0.95) | 2 | 0.5 | 1.5 (Explosive) | 8 | 80 (60) | 80 (50) | -10 (-11) | 0 | |
L30P-DUALIST | Dual wielded pistols, Gives John Wick skin while equpped | Gift Box | 420 | 15 | 300 | 0.88 | 2 | 2 | 0.4x2 | 33 | 38 | 110 | +10 | 0 | |
Ninjato | Sword with 3m melee range,
can throw shurikens and firecrackers(stun), invisible temporary bullet shield when holding down attack, gives a ninja outfit while equipped with gold knife |
Gift Box | 999 | 3 | 2000 | 1 | 0 | 1 | 3.01 | - | - | 20 | +12 | 0 | |
Zweihander | Sword with 4m melee range,
invisible temporary bullet shield when holding down attack, gives a knight outfit while worn |
Gift Box | 1000 | - | - | - | - | - | 3.5 | - | - | - | +5 | 0 | |
Reaper's Scythe | Primary scythe with 3m melee range,
No shield, melee kills while wearing the Reaper Costume summon friendly skeletons during Halloween. |
Gift Box | 222 | - | - | - | - | - | 6.66 | - | - | - | 0 | 0 (limited duration: Halloween Box only) | |
Defibrilator | Reusable medkit, faster heal animation (~2/3 of the animation time before healing), has a unique stab animation (no extra range) | Gift Box | 100 | - | - | - | - | - | - | - | - | - | +3 | 0 (Found in Community Box 2 and Pumpkin Box only) | |
Welding torch | Repairs vehicles to 110%, unlimited use. Warning: Explodes on death. Exploded torches are NOT recoverable. Friendly fire does not cause torch explosion |
Gift Box | 100 | 100 | 240 | 1.0 | 0 | 1.0 | - | - | - | 10 | -35 | 0 (Found in Community Box 6 and Pumpkin Box only) |
Secondary special[ | ]
Image | Name | Type | Faction | Price (RP) | Magazine size | Fire rate (RPM) | Accuracy factor | Recoil | Recoil recovery | Kill probability | Fall-off Start(m) | Max range(m) | Projectile Speed(m/s) | Speed modifier(%) | Commonness |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Medical Dart Gun | Medigun, suppressed, 1.2x zoom, can heal wounded from distance | Gift Box | 180 | 1 | N/A | 1.0 | 2.0 | 0.5 | Healing (1m radius) | - | - | 100 | -5 | 0 | |
Cavalry Saber | Secondary sword with 3m melee range,
invisible temporary bullet shield when holding down attack |
Gift Box | 333 | - | - | - | - | - | 1? | - | - | - | +12 | 0 | |
Banner (Chicken / President) | Secondary banner, 2.8m range
No shield, can switch between either banner |
Gift Box | 300 | - | - | - | - | - | 1 | - | - | - | 0 | 0 (limited duration: Halloween Box only) | |
Banner (I Love RWR / Medic) | Secondary banner, 2.8m range
No shield, can switch between either banner |
Gift Box | 500 | - | - | - | - | - | 1 | - | - | - | 0 | 0 (limited duration: Halloween Box only) | |
Banner (Ice Cream / Pink Panda) | Secondary banner, 2.8m range
No shield, can switch between either banner |
Gift Box | 100 | - | - | - | - | - | 1 | - | - | - | 0 | 0 (limited duration: Halloween Box only) | |
Banner (Voting) | Secondary banner, 2.8m range
No shield, can switch between either banner |
Gift Box | 100 | - | - | - | - | - | 1 | - | - | - | 0 | 0 (limited duration: Halloween Box only) | |
Banner (Smiley / Jack O'Banner) | Secondary banner, 2.8m range
No shield, can switch between either banner |
Gift Box | 100 | - | - | - | - | - | 1 | - | - | - | 0 | 0 (limited duration: Halloween Box only) | |
Banner (Present / Gingerbread) | Secondary banner, 2.8m range
No shield, can switch between either banner |
Gift Box | 100 | - | - | - | - | - | 1 | - | - | - | 0 | 0 (limited duration: Christmas Box only) | |
Banner (Santa / Grinch) | Secondary banner, 2.8m range
No shield, can switch between either banner |
Gift Box | 150 | - | - | - | - | - | 1 | - | - | - | 0 | 0 (limited duration: Christmas Box only) |
Secondary handguns[ | ]
Image | Name | Type | Faction | Price (RP) | Magazine size | Fire rate (RPM) | Accuracy factor | Recoil | Recoil recovery | Kill probability | Accuracy falloff (m) | Max range (m) | Bullet Speed(m/s) | Speed modifier(%) | Commonness |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beretta M9 | Pistol, semi-auto,
optional suppressor (suppressed stats in parenthesis) |
Greenbelts/
Non-unlockable |
3 | 15 | 240 | 0.95 | 0.7 | 0.65 | 0.5 (0.45*) | 35 | 50 (40) | 100 | 0 | 0** | |
Glock 17 | Pistol, semi-auto,
optional suppressor (suppressed stats in parenthesis) |
Graycollars/
Non-unlockable |
3 | 17 | 300 | 0.95 | 0.8 | 0.70 | 0.5 (0.45*) | 32 | 48 (38) | 100 | 0 | 0** | |
PB | Pistol, semi-auto,
suppressed |
Brownpants/
Non-unlockable |
3 | 8 | 200 | 0.95 | 0.5 | 0.8 | 0.5* | 28.5 | 38 | 95 | 0 | 0** | |
Beretta 93R | Machine pistol, 3-round burst,
suppressed |
Rare /
Secret crate |
100 | 15 | 857 | 0.95 | 0.25 | 0.7 | 0.5* | 26 | 35 | 100 | 0 | 0.0014 | |
MK23 SOCOM | Pistol, 2-round burst,
suppressed |
Unlockable | 20 | 12 | 1000 | 0.95 | 0.5 | 1 | 0.4 | 28 | 38 | 100 | 0 | 0 | |
Desert Eagle | Pistol, semi-auto | Unlockable | 10 | 7 | 200 | 1 | 0.5 | 0.8 | 0.7 | 44 | 66 | 110 | 0 | 0 | |
Desert Eagle Gold | Pistol, semi-auto | Secret crate / | 300 | 8 | 200 | 1 | 0.5 | 0.8 | 0.9 | 48.3 | 71.3 | 115 | 0 | 0 | |
Mini UZI | Machine pistol, full-auto | Greenbelts/
Non-unlockable |
3 | 20 | 681 | 0.87 | 0.30 | 1.2 | 0.45 | 32 | 42 | 100 | 0 | 0** | |
Steyr TMP | Machine pistol, full-auto | Graycollars/
Non-unlockable |
3 | 30 | 666 | 0.90 | 0..28 | 1.0 | 0.5 | 27 | 39 | 100 | 0 | 0** | |
AEK-919k | Machine pistol, full-auto | Brownpants/
Non-unlockable |
3 | 30 | 681 | 0.89 | 0.33 | 1.1 | 0.46 | 28 | 41 | 100 | 0 | 0** | |
M712 Schnellfeuer | Machine pistol, full-auto | Rare | 220 | 20 | 909 | 0.95 | 0.6 | 1.6 | 0.8 | 22 | 36 | 100 | 0 | 0.0015 | |
MP7 | Machine pistol, full-auto,
high-velocity |
Rare / | 290 | 40 | 759 | 0.92 | 0.7 | 2.0 | 0.55 | 27.5 | 49.5 | 110 | 0 | 0.0010 | |
Sawn-Off | Short double-barreled shotgun,
dual triggers |
Very rare / | 210 | 2 | 285 | 0.78 | 2.0 | 1.5 | 0.59x10 | 21.5 | 30.1 | 86 | 0 | 0.0005 | |
Taser | Nonlethal, wounds enemies | Gift Box | 80 | 1 | n/a | 0.95 | 0.8 | 0.65 | 5.01 (wound) | 25 | 26 | 100 | +5 | 0 | |
Squall | Automatic weapon,
very fast firing, fire while crouched |
Gift Box | 700 | 50 | 1875 | 0.55 | 1.7 | 0.7 | 0.58 | 28 | 55 | 72 | -45 | 0 | |
MAC-10 | Machine pistol, full-auto,
optional suppressor (suppressor stats in parenthesis) |
Gift Box | 210 | 50 | 923 | 0.89 | 0.25 | 1.5 | 0.45 | 28.4 (25) | 45.2 (38) | 105 (100) | 0 | 0 | |
MGV-176 | Submachine gun, full-auto | Gift Box | 270 | 177 | 1200 | 0.55 | 0.61 | 3.0 | 0.42 | 16.15 | 33.25 | 95 | 0 | 0 |
Notes:
- * Keep in mind that if the area is not under alert, the suppressed weapon's probability kill is 1.0, i.e. 100%
- ** The AIs can't spawn with those weapons, they are only available for the human players!
Secondary Anti-tank weapons/Anti-personnel mines[ | ]
Image | Name | Faction | Price (RP) | Damage | Blast radius (m) | Velocity (m/s) | Description |
---|---|---|---|---|---|---|---|
M72 LAW | Greenbelts/
Unlockable |
4 | 330 | 4.0 | 50 | Average/all-rounder stock rocket launcher, -16% movement speed while carrying in hands. | |
M2 Carl Gustav | Graycollars/
Unlockable |
4 | 360 | 3.5 | 60 | Highest damage and fastest projectile among stock rocket launchers, but smallest blast area, 1.1x zoom, | |
RPG-7 | Brownpants/
Unlockable |
3 | 300 | 5.0 | 40 | Largest blast area but the lowest damage and slowest projectile among stock rocket launchers, -18% movement speed while carrying in hands. | |
SMAW | Unlockable | 7 | 400 | 3.5 | 75 | Surpasses all stock rocket launchers, except in blast radius, 1.5x zoom, | |
Javelin | Uncommon | 10 | 450 | 5.0 | 100 | Largest splash area and high-damage with the fastest projectile but travels slowest because it flies at an arc.
Not among the stock weapons but can be dropped by the dead AI soldiers,
| |
M202 flash | Rare/ | 30 | 220 x4 | 4.5 | 60 | Four tubed rocket launcher, fires all rounds at once.
Not among the stock weapons but can be dropped by the dead Elite soldiers (Officers). | |
Claymore | Non faction specific | 5 | 10 | 6.0 | N/A | Once planted, it detonates only on contact with an enemy soldier/vehicle.
Can be disarmed by knifing it (V by default) and it will disappear. Despawns 4 minutes after deployed. | |
Tracer | Gift Box | 80 | 1201 | 8.0 | N/A | Fires a tracer dart, launches a single missile after 6 seconds at landing spot. Does not reduce/increase the movement speed while carrying in hands.
Available in Community Box 1 and Lottery Tickets! | |
M320 | Rare/ Gift Box | 320 | 50 | 4.4 | 100 | Secondary grenade launcher, reloadable.
-3% movement speed while carrying in hands Available in Community Box 5 and Lottery Tickets. |
Secondary support equipment[ | ]
Image | Name | Price (RP) | Health Points | Description |
---|---|---|---|---|
Golden Knife | 1000 | N/A | Primary attack smash the ground, launching enemies and vehicles within a 6m radius far away.
Melee works just like regular knife with 2m max range | |
Cover deploy | 10 | 495 | Provides cover for soldiers. It is also hard to be pushed from light vehicles. -40% movement speed while carrying in hands. | |
Binoculars | 1 | N/A | Available in the Armory. Increases the vision range by 65% while used and standing still, zoom 1.65x. Does not reduce/increase the movement speed while carrying in hands. | |
Medikit | 1 | N/A | When equipped, keep LMB pressed for a 3 seconds near the wounded soldier and he will be healed. +6% movement speed while carrying in hands. | |
Small wrench | 3 | 1 | A single use wrench can repair 100 damage units on vehicles, structures and deployables. Player can hold max 4 at a time. +6% movement speed while carrying in hands. | |
Large wrench | 3 | 1 | A single use wrench can repair 150 damage units on vehicles, structures and deployables. Player can hold max 4 at a time. +3% movement speed while carrying in hands. | |
Repair crane deploy | 400 | Deploys a crane that can quickly repairs damaged vehicles. Over-repairs vehicles to 110%!
Repair function doesn't work in quick match! | ||
Vest Repair Kit | 10 | N/A | Used for repairing damaged body armor. -5% movement speed while carrying in hands. | |
Squad Equipment Kit | 200 | N/A | Equips every bots in the player squad with T2 Vests.
| |
Chicken carrier | 200 | N/A | Spawns 5 friendly chickens upon use. These chickens function as friendly ai, but cannot attack or join player squads.
They do contribute to capturing points, however killing friendly chickens has the same penalties as killing friendly ai. -20% movement speed while carrying in hands. Found in Community box 5 and Lottery tickets! | |
GPS laptop | 50 | N/A | When used, temporarily reveals the locations of enemy radar towers, jammers, prisons, AA emplacement, radar tanks, commss and cargo trucks.
-40% movement speed while carrying in hands. | |
Riot shield | 3 | 1 | Blocks incoming bullets. If the shield's carrier being hit by an explosive, he will get stunned for 3 seconds and the shield will be destroyed. -10% movement speed while running with it in hands. | |
Stationary MG | 70 | 80 | Accuracy factor 0.9, recoil 0.8, recoil recovery 0.8, kill chance 0.5, no reloading required, rotation angle: 90°. -40% movement speed while carrying in hands. | |
Stationary Minigun | 250 | 80 | Accuracy factor 1.0, recoil 0.17, recoil recovery 1.1, kill chance 0.4, no reloading required, rotation angle: 90°. -40% movement speed while carrying in hands. | |
Stationary TOW | 250 | 80 | 4 seconds reloading time, rotation angle: 120°. 3.5m blast radius, zoom 1.3x. -40% movement speed while carrying in hands. | |
Stationary Grenade Launcher | 200 | Accuracy factor 0.95, recoil 4.0, recoil recovery 1.0, no reloading required. -40% movement speed while carrying in hands. | ||
Hornet | 350 | Accuracy factor 1, recoil 1.2, recoil recovery 0.6, zoom 1.65x. -40% movement speed while carrying in hands. | ||
Stationary Mortar | 300 | 80 | Rotation angle: 300°, 1.5x zoom. -50% movement speed while carrying in hands. | |
Tank trap deploy | 5 | 800 | Blocks vehicles paths. -20% movement speed while carrying in hands. | |
Xmas Tree | 30 | N/A | -40% movement speed while carying.
Used to deploy a Christmas Tree, which can be destroyed and makes for poor cover. Contains an elevated sniping position. |
Throwables[ | ]
Armors/Camouflage suits[ | ]
Image | Name | Price (RP) | Shots to destroy | Description |
---|---|---|---|---|
Vest Type-I | 20 | 2 | Available in the Armory. First shot only deals damage to vest, second shot destroys vest and leaves you wounded. Getting knifed or hit by a wound projectile will go through the vest and kill/wound the player/AI wearing it with the vest unharmed. Does not reduce/increase the detectability while worn. -10% movement speed while worn. Vest speed modifier remains constant regardless of vest's damage condition. Available for the human players only! | |
Vest Type-II | 40 | 3 | Available in the Armory or by knifing/running over an enemy. Provides no resistance to stun/melee/wound projectiles. Comes in 3 stages — 100% - 50% - 25%
-5% movement speed while worn. Movement speed is not affected by the vest's damage condition. | |
Vest Type-III | 150 | 5 | Can be obtained by running over enemy Elite Soldiers (Officers), Combat Medics, Rangers or may be found in the secret crates on some maps.
Vest comes in 5 stages — 100% - 80% - 60% - 40% - 20%. Getting hit by a wound projectile will go through the vest and wound the player/AI wearing it with the vest unharmed.
| |
EOD armor | 80 | 3 | Unlockable in Vanilla campaign & Invasion via briefcases/delivering cargo trucks. Also worn by (EOD) Officers. Very weak against bullets compared to Vest Type-II but absorbs much more damage caused by explosives without being stunned. Carriers are completely invulnerable against wounding projectiles (taser and blowgun) and stun explosives until it drops to 40% durability. Melee attacks only deal 1 layer of damage, until the vest is at 40% durability
When equipped by the AI, has two extra layers (55% and 50%). These two layers are identical to the 60% layer. | |
Camouflaged Vest | 150 | 5 | A vest that reduces the detectability while worn. Can be obtained from secret crates on some maps and community boxes. In terms of protection the vest has 5 stages, same as Vest III, but its state is labelled differently -— 100% - 80% - 50% - 20% - Destroyed. Getting hit by a wound projectile will go through the vest and wound the player wearing it with the vest unharmed.
Available for the human players only! | |
Black Ops Vest | 40 | 2 | Unlockable in Vanilla campaign & Invasion via laptops.
Getting hit by a wound projectile will go through the vest and wound the player wearing it with the vest unharmed.
| |
Camo suit | 20 | N/A | A suit that does not provide any protection. The carrier is harder to be detected by the AIs. Unlike Black Ops Vest, ghillie suit has a permanent -20% detection range and +4% movement speed while worn. | |
Exo Suit | 100 | 2 | A suit that increases movement speed, and has provides some bullet resistance, and provides a large amount of melee resistance.
Available for the human players only! | |
Clown suit | 200 | N/A | A suit that does not provide any protection besides looking clownish and boosting slightly the movement speed. +5% movement speed while worn. | |
File:Panda costume panda.png | Clown suit | 200 | N/A | A suit that does not idk speed. +5% movement speed while worn. |
Santa suit | 200 | N/A | A suit that does not provide any protection besides looking jolly and merry. Can be found in some of the secret crates on some maps | |
Werewolf suit | 350 | N/A | A suit that provides a small bullet resistance and gives you a speed boost while looking beastly. Carriers are completely invulnerable against stun explosions. | |
Wearable Underpants | 1 | N/A | For those that take going commando a bit too seriously. Does not provide any protection while looking hot and sexy. Can be obtained from Community boxes only! | |
Lizard Mutagen | 666 | N/A | A suit that provides bullet resistance while looking extraterrestrial and giving a speed boost. -5% detection range. The carrier is also completely immune to stun explosions and melee weapons. -15% lethal hit probability and +10% movement speed while worn. | |
Banana suit | 8 | N/A | A suit that provides bullet resistance while looking like a snack. +20% enemy detection range. -15% lethal hit probability and -10% movement speed while worn. | |
Psycho Butcher | 280 | N/A | Become your enemies worst nightmare while resisting bullets. +15% enemy detection range. -25% lethal hit probability. | |
Costume, Reaper | 222 | 3 | Available in Pumpkin Boxes only!
Functions as a T2 Vest with 3 stages — undamaged, damaged, unchained Has the following stats (undamaged/damaged/unchained):
During Halloween event, the stats for the unchained level increase to -42% lethal hit probability, +30% visibility, and -75% night visibility (net 45% less visible at night) | |
Vampire Wings | 199 | 2 | Available in Pumpkin Boxes only!
In both forms: flashbangs are lethal
| |
Costume, Chicken | 100 | 2 | Available in Pumpkin Boxes only!
Functions as a banana suit. Has the following stats:
|
Others[ | ]
Image | Name | Damage | Effective radius | Description |
---|---|---|---|---|
Naval mine | 3000 | 8.0 | Available at Map 9 (so far). Detonates in contact with Patrol Ships only. |