RWR: EDELWEISS/Weapons and equipment

General notes


 * An asterisk(*) next to a weapon name indicates it has a bayonet version as well. The bayonet may be swapped to by using the "weapon mode switch" keybind, "X" by default.  Any differences between the two version of the weapon are shown with parenthesis  which indicates a difference on the bayoneted variant.
 * The commonness of a certain weapon depends on their xp requirement too. The ANM2 Stinger for example, despite having a relatively high 0.15 commonness value, may only spawn if the wielding soldier has more than 10000 xp.
 * Certain weapons, such as the flamethrowers, mobile machine guns and the katana, don't always drop when the wielding soldier is killed.

Armor / Special Gear

 * The sentry gear worn by AIs provides more protection than the one available to players.
 * The assault gear worn by AIs provides less protection, but grants a greater speed bonus compared to the one available to players.