Inventory, UI, Armory and Stash

UI
The UI in RWR is kept relatively simple, so that the player's screen isn't occluded with UI elements.




 * {| cellspacing=0 cellpadding=0


 * -style="padding-top: 30px;"
 * style="text-align:right; padding-bottom: 5px;" | ui_1.png
 * style="padding-left: 30px;" | Primary weapon slot
 * -style="padding-top: 30px;"
 * style="text-align:right; padding-bottom: 5px;" | ui_2.png
 * style="padding-left: 30px;" | Secondary weapon/Support item slot
 * -style="padding-top: 30px;"
 * style="text-align:right; padding-bottom: 5px;" | ui_3.png
 * style="padding-left: 30px;" | Throwable item slot
 * -style="padding-top: 30px;"
 * style="text-align:right; padding-bottom: 5px;" | ui_4.png
 * style="padding-left: 30px;" | Wearable item slot
 * -style="padding-top: 30px;"
 * style="text-align:right; padding-bottom: 5px;" | ui_5.png
 * style="padding-left: 30px;" | Radio device - grayed out until you reach Corporal rank. The green dots below show which calls are available
 * -style="padding-top: 30px;"
 * style="text-align:right; padding-bottom: 5px;" | ui_6.png
 * style="padding-left: 30px;" | Name of the base you are actually in
 * -style="padding-top: 30px;"
 * style="text-align:right; padding-bottom: 5px;" | ui_7.png
 * style="padding-left: 30px;" | Capturing sector force bar (see Capturing Sectors)
 * -style="padding-top: 30px;"
 * style="text-align:right; padding-bottom: 5px;" | ui_8.png
 * style="padding-left: 30px;" | Squad icon - the first number shows the number of soldiers in your squad and the second the number of max soldiers your squad could have
 * -style="padding-top: 30px;"
 * style="text-align:right; padding-bottom: 5px;" | ui_9.png
 * style="padding-left: 30px;" | if a red cross is visible, it means there is at least one soldier with a Medkit as a secondary item
 * }

Inventory
When you access the inventory, you will see a tree-like window centered on your soldier. It mainly consists of 3 containers, which have been highlighted in 3 different colors to make it easier to visualize.

To interact within the containers you can either drag & drop items from a container to another or press the mouse buttons. LMB and the item will be equipped, no matter if it is in the world container or backpack. RMB on an object which is in your equipment into the backpack, RMB on an object which is in your backpack will move it into the world container (e.g. on the ground, stash or armory in case you are interacting with those).

Holding Ctrl allows you to move a single item in/out of a stack.



Stash

 * }
 * }